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Capcom's full statement on Switch support

We've been hearing all sorts of comments from Capcom on Switch support, but now we have the real deal. Below is Capcom's officially translated response on what their plans are for Switch.

We feel the favorable performance of the Nintendo Switch, and the impact it is having on reaffirming the status of home video game consoles, are very positive. Going forward we will support the Nintendo Switch based on our fundamental strategy of multiplatform development.

Further, we are cognizant of the need to evaluate further how to best utilize the unique features of this platform, which differ from those of other home video game consoles.

Still seems a bit wishy-washy, doesn't it? Too much PR speak for me. We've seen other companies come forward with much more solid support, and easy-to-understand pledges. Still feels like a wait-and-see situation with Capcom.

Categories: Consoles
Tags: capcom, switch

Comments

Top Rated Comment
Tue Nov 14 17 03:33pm
Rating: 7 (Updated 2 times)

Portability is a HUGE benefit. It's the reason Doom on Switch is better for some people than Doom on other platforms. Hell, it's the main reason many bought the Switch (well, the main reason for those outside of Nintendo fans), if it didn't offer portability I don't think it would have sold nearly as well as it has. And motion controls won't really benefit Switch titles like it did for the Wii, since you can't really use motion controls in portable mode, or at least not in the same way as you would with split Joy-Cons when docked. Polygon wrote an interesting article about the motion control situation.

Ultimately, 3rd-party developers just need to bring well-optimized ports to the Switch and I think most would be happy. Did anyone really buy a Switch for the motion controls or HD rumble? Motion controls aren't a selling point like it was for the Wii (both because motion controls aren't new anymore, other systems have it, and because Nintendo is focusing on the play on-the-go-or-at-home aspect of the Switch), and it hasn't really been a focus in their advertisements. That last part holds doubly true for HD rumble, who even knows it exists aside from Nintendo fans and other really hardcore gamers? It isn't advertised by Nintendo, and is it even on the Switch box? I don't recall it even being on it, nor are you introduced to it at boot. So HD rumble basically doesn't exist to most people (and tbh I don't really find it that much different from regular rumble and I probably wouldn't have thought twice about the rumble if Nintendo didn't mention it in their January Direct).

And most didn't even know that touch controls were available on the Switch until just weeks before launch, because Nintendo just didn't want to mention it...and you run into an even more serious problem with them compared to motion controls, in that you flat-out can't use touch controls when docked.

So I return to my original statement, aimed at third-party developers: For multiplatform titles, just bring over well-optimized ports to the Switch. They don't need to have motion controls, HD rumble, or touch controls (if they do utilize those extra features, cool, but they're not necessary to make a great experience, although HD rumble should be the easiest of the three to implement).

jlatimer11
Tue Nov 14 17 02:54pm
Rating: 3 (Updated 1 time)

"Further, we are cognizant of the need to evaluate further how to best utilize the unique features of this platform, which differ from those of other home video game consoles."

Good lord. You don't HAVE to use touch controls, or HD rumble, or waggle.

These are the same types of statements used to explain why games weren't coming to the Wii U.

"Can we get Borderlands on the Wii U?"

"We can't think of anything cool to do with the tablet"

ngamer01
Tue Nov 14 17 03:05pm
Rating: 1

Unfortunately this is a bit of a double-edge sword. If Capcom just straight ported things with just Pro Controller support and the obviously weaker graphics, they know people aren't going to buy the Switch version outside of being able to play their games on the go. If they want to market to more Nintendo players, they might have to offer more in other areas to offset the graphical disparities between Switch and Xbox One/PS4/PC.

That also might have a double whammy in that if Capcom invests in offering more for a Switch version, they would charge more over the PS4/Xbox One/PC versions and people already lashed out unfairly to Nintendo over LA Noire on Switch being 10 bucks higher (even though that was done by Rockstar due to them offering Switch-specific features to offset the weaker graphics).

Don't get me wrong, Capcom is still a horrible Japanese publisher, but they are in a precarious spot.

jlatimer11
Tue Nov 14 17 03:07pm
Rating: 1

You're not wrong when it comes to larger multiplats, but things like the Disney Collection, Mega Man Collection, and Okami HD don't need special controls.

entity
Tue Nov 14 17 06:20pm
Rating: 1

Well, I would play the living dayights out of Okami HD with motion for docked and touch screen controls for portable. I would at least paly the game somewhat in portable for the touch controls since I barely use my Switch in portable mode... Would be nice to have the option at least. I can just get it for the XO (doesn't seem like it's hitting the NS anyway).

But hey! That's me.

ngamer01
Tue Nov 14 17 06:43pm
(Updated 1 time)

You're not wrong when it comes to larger multiplats, but things like the Disney Collection, Mega Man Collection, and Okami HD don't need special controls.

Well I disagree on Okami as touchscreen controls would be more preferable to dual-analog or motion controls. I know on Okami's Wii port, it was a little difficult to accurately draw with the brush (it's also a little difficult to dual-analog on Okami's original version too).

I do understand and agree on the compilations.

mereel
Tue Nov 14 17 03:10pm
Rating: 1

I’m a Nintendo only gamer, and that’s not about to change. So they could definitely market some of their bigger offerings like SFV and RE7 to people like me. If it isn’t on a Nintendo console, I won’t own it, so there is a market opportunity for people like me.

Tue Nov 14 17 03:33pm
Rating: 7 (Updated 2 times)

Portability is a HUGE benefit. It's the reason Doom on Switch is better for some people than Doom on other platforms. Hell, it's the main reason many bought the Switch (well, the main reason for those outside of Nintendo fans), if it didn't offer portability I don't think it would have sold nearly as well as it has. And motion controls won't really benefit Switch titles like it did for the Wii, since you can't really use motion controls in portable mode, or at least not in the same way as you would with split Joy-Cons when docked. Polygon wrote an interesting article about the motion control situation.

Ultimately, 3rd-party developers just need to bring well-optimized ports to the Switch and I think most would be happy. Did anyone really buy a Switch for the motion controls or HD rumble? Motion controls aren't a selling point like it was for the Wii (both because motion controls aren't new anymore, other systems have it, and because Nintendo is focusing on the play on-the-go-or-at-home aspect of the Switch), and it hasn't really been a focus in their advertisements. That last part holds doubly true for HD rumble, who even knows it exists aside from Nintendo fans and other really hardcore gamers? It isn't advertised by Nintendo, and is it even on the Switch box? I don't recall it even being on it, nor are you introduced to it at boot. So HD rumble basically doesn't exist to most people (and tbh I don't really find it that much different from regular rumble and I probably wouldn't have thought twice about the rumble if Nintendo didn't mention it in their January Direct).

And most didn't even know that touch controls were available on the Switch until just weeks before launch, because Nintendo just didn't want to mention it...and you run into an even more serious problem with them compared to motion controls, in that you flat-out can't use touch controls when docked.

So I return to my original statement, aimed at third-party developers: For multiplatform titles, just bring over well-optimized ports to the Switch. They don't need to have motion controls, HD rumble, or touch controls (if they do utilize those extra features, cool, but they're not necessary to make a great experience, although HD rumble should be the easiest of the three to implement).

I think the hybrid nature of the console is really what's selling it. The entire concept of playing Zelda:BOTW on the TV just to snatch out the little console and continue in basically an instant is such a great idea it is a new gold mine for Nintendo. Personally I use it mostly docked, but those times I take it with me to continue a game/go from portable and just connect it, very simply, to the TV is just damn fine.

I know that a little bit more than half of the Switch owners use it mostly in handheld/portable mode, but that does not delete us who use mainly docked from the face of the Earth. Seems like that made people go batshit with the "it's more a portable than a home console" thing. No. It's all about how the individual uses it. It depends a bit on game also. Zelda for me is best docked and from what I read Mario Odd was mostly made with being docked in mind of the developers. I like Thimbleweed Park best in handheld for the touch controls etc..

One of the best things about the Switch is options and options also goes for controls. Of course, developers do not have to add motion, touch or HD rumble at all. Sure, make a damn good game with basic controlers and rumble. If the game is good then the game is good. But as I mentioned above; Okami HD with the options of both motion for docked, touch for handeld (and basic controllers of course) would be ideal for all gamers. I know I would get it on Switch rather than XO if I got them options.

You are greatly understating the appeal of their games just being portable. Thats the Switchs main hook, not HD rumble or motion.

And fricking cmon, we are not getting "taxed" more for LA Noire because they added waggle

And fricking cmon, we are not getting "taxed" more for LA Noire because they added waggle

Not just motion controls/Joy-Cons, but they added touchscreen controls too.

Tue Nov 14 17 04:31pm
(Updated 3 times)

Ah, my daily dose of Capcom.

I guess it's better they let the action speak instead of hiding behind PR-Statements. We all know japanese PR and it is one of the worst ever in the land of multimedia business. You won't get an satisfying answer out of these guys. Then, these quotes will get an english translation and it will be posted around relevant pages on the Internet. The moment Capcom thought this PR is good press, it turned out to be bad press for them. I think we get them now. They are planning with the Switch, but not now and they don't know how to make use of special gimmicks for the system. I still believe, no one is asking for gimmicks. Breath of the Wild, a Nintendo First Party videogame was released without any relevant gimmicks.

I actually think they fear a huge backlash if they really would tell that there is nothing planned for the Switch and that there isn't much besides Ace Attorney what they can bring to the Switch. Capcom is a weird company and as long as the Tsujimotos are running it, don't expect great things from these guys in the upcoming years. There was a time, they even announced a Resident Evil 2 Remake and went silent for years now without presenting any material.

I don't really feel like supporting Capcom after these vague statements. I'd rather buy from developers that actually care enough to clarify why they will or won't support a platform.

hamr
Tue Nov 14 17 03:14pm
Rating: 4

Capcom HQ:

Actions speak more than words, I'd say, but that PR for ya.
I think the real reason is, and I don't think people should be hissing them about, that Capcom could be trying to get Panta Rhei to run on the NS. That has them reevaluating their next game engine because it's got AMD technologies which is a little more tricky to get running on an Nvidia-based system. Deep Down has been demonstrated on PS4 and Xbox One because those systems have AMD graphics chips. So it's either Panta Rhei for all (home) consoles or stick with MT Framework for NS. Give them time; they're doing something with the system; I just know it.

berrix
Tue Nov 14 17 03:17pm
Rating: 1

That was the most drawn out and long-winded way to say, "We need to test the waters."

And yes, I favor beating this into the ground.

blade_master
Tue Nov 14 17 03:20pm
Rating: 1

Could be worse...they could be EA.

True, Capcom is still bringing over some decent titles to the Switch like the Resident Evil Revelations collection.

And they're not filled with lootboxes.

They made a perfectly fine statement a while ago by mentioning that porting takes a while and can't be done in just a week or two, and that a lot of games were in development before the Switch was around. (and the fact they weren't 100% on board at launch due to the Wii U's nature is another thing)

It's literally the same reason there's no COD WWII on the Switch along with the reason lots of multi plat games are coming either later than the other versions, (a terrible idea in the case of ports like Yooka Laylee which is now a myth at this point, or a good idea when it comes to port with new features like the RE R ports, or Rocket League) or skipping it outright. This shouldn't be seen as a Capcom problem, as it's pretty obvious to anyone who knows anything about game development and the many different divisions Capcom has why it didn't happen.

The only things we can really blame them for are being nervous about the Switch to begin with, (but again with the Wii U why wouldn't they) not putting their games on the ACA series on the Switch eShop, (which would be something Hamster would take care of, not them) or moving the cancelled 3DS port of MMLC2 to the Switch since they were at least trying to get it on a Nintendo platform.

Speaking of switch devs, I just want to know what on earth From Software is doing. It's been ages and we heard nothing about them and I just hope for a 3D Dot Game Heroes sequel...

Thats bunk and still doesnt excuse the complete runaround since then, especially compared to statements from other companies. At least EA is upfront about just straight up not supporting the console.

ddark
Tue Nov 14 17 05:40pm
Rating: 1 (Updated 4 times)

What you say does ring very true in many ways, but in my honest opinion, there’s really no need for such a constant and fullthroated defense of Capcom.

Here’s the truth: They bet against Nintendo, were caught with their pants down, and now will get to answer to their shareholders and gamers as to why the 3rd Party game developer with some of the earliest and clearest insight into “NX” doesn’t have a robust pipeline that takes advantage of one of the year’s hottest products.

So yeah, there are certain realities that come with porting games and development schedules, but it’s obvious due to their financial reports and stock prices, that poor decisions and bad management are just as big of a culprit when it comes to Capcom.

mr_ry
Tue Nov 14 17 05:05pm
Rating: 2

Saw this on Twitter awhile back. It's apropos...

Well we did get SF II and I did buy that. So maybe a complete SF V port? Either way I'm glad most devs seems to be on board now at varying degrees. Really EA I don't care much for, but Star Wars anything would be cool.

Capcom, the only thing you have to say is: "Monster Hunter on Switch soonish".

Pretty weak. How's about some proof Capcom?

And just the multiplats eh?

What a hypocrite....

I hate the statement as much as you and anyone else, but can I ask you what is hypocritical about it?

socar
Wed Nov 15 17 10:33am
(Updated 1 time)

Well they said that they would support the system and yet games like Mega Man Legacy Collections 1 & 2, Disney Afternoon Collection and some others like Street Fighter V don't show up on the Switch but they praise the system like its a big deal for them.

Then there's the obvious fact that they were the ones that told Nintendo to make more ram to the Switch and Nintendo did do that and yet, all we got from them was just Street Fighter 2 port that shouldn't be a 40$ game at all and a game...that could easily be ported elsewhere. Oh and just two Resident Evil games that could arguably work even for the Wii U.

This is why I called them as hypocrites. As for why I think their recent statement is hypocritical, its because they hardly announced any new games for the Switch. The only thing they have is Monster Hunter but that's about it. What about Strider and all those old IPs they once said that they want to bring back?

nurio
Wed Nov 15 17 10:42am
Rating: 1

Oh right, I had forgotten about the whole RAM thing. Alright, that makes sense. Thanks for explaining

Oh, so Capcom is going to port all of their multiplatform games to the Nintendo Switch while also including additional functionality using Motion Controls, HD Rumble, Touch Screen Controls, and sharing the Joycon for multiplayer whenever it is appropriate to do so, depending on how well those features can be implemented into each game on an individual basis. Got it, thanks.

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