Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Capcom blog - The Making of Apollo Justice: Ace Attorney, Feat. Shu Takumi

by rawmeatcowboy
17 November 2017
GN Version 5.0

Welcome to another weekend, and another blog! As you can tell by the title, we were indeed fortunate enough to snatch up some of Mr. Shu Takumi’s time for this week’s look back at the making of “Apollo Justice: Ace Attorney”, so let’s get right into it, shall we?

Janet: Hi, Takumi-san. I know it was ten years ago, but I hope you won’t mind me asking you a few questions about the making of Apollo Justice: Ace Attorney...?

Takumi: Sure, I’ve got a little bit of free time now, if that’s alright.

Janet: Great, thanks! Now, as far as I’m aware, AJ:AA was the first game in the series to use polygon models to create video cutscenes.

Takumi: Actually, the first time was for the security footage in “Rise from the Ashes” (RftA) -- the one with Meekins and the Blue Badger. (Note: the first three games were originally released for the Game Boy Advance in Japan. The fifth episode of the first game was an extra case the team created specifically for the Nintendo DS release of the first game, or Phoenix Wright: Ace Attorney to us in the West.)

Check out the full interview here

 
Pinball FX on Nintendo Switch