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Save me Mr. Tako dev discusses the game's Game Boy aesthetic, bringing it to Switch
A portion of a NintendoChitChat interview with Save me Mr. Tako dev, Christophe Galati...
NCC: We’ve seen a lot of retro-style games in recent years, but not many choose a Game Boy aesthetic. Why did you decide to make this game an homage to the Game Boy?
CG: I started to work on the game back in 2014, the year of the Game Boy’s 25th anniversary. It resonated as a call for me, it was the time to create a Game Boy tribute game. I love this console and think that it’s important to make this aesthetic live today.
NCC: Is the Game Boy tribute part of the reason you picked the Switch as a console, because of its portability?
CG: I’m a huge Nintendo fan, it always was my goal to release the game on a Nintendo platform. When I started to work on Tako, the “NX” was not announced yet. As it’s my first game, I only had access to the Wii U developer program, even if the game would have suited the 3DS better. Right after the Switch announcement I instantly knew that it was the system I wanted my game to be on. I’m glad that this dream has come true thanks to Nicalis.