Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Save me Mr. Tako dev discusses the game's Game Boy aesthetic, bringing it to Switch

by rawmeatcowboy
20 November 2017
GN Version 5.0

A portion of a NintendoChitChat interview with Save me Mr. Tako dev, Christophe Galati...

NCC: We’ve seen a lot of retro-style games in recent years, but not many choose a Game Boy aesthetic. Why did you decide to make this game an homage to the Game Boy?

CG: I started to work on the game back in 2014, the year of the Game Boy’s 25th anniversary. It resonated as a call for me, it was the time to create a Game Boy tribute game. I love this console and think that it’s important to make this aesthetic live today.

NCC: Is the Game Boy tribute part of the reason you picked the Switch as a console, because of its portability?

CG: I’m a huge Nintendo fan, it always was my goal to release the game on a Nintendo platform. When I started to work on Tako, the “NX” was not announced yet. As it’s my first game, I only had access to the Wii U developer program, even if the game would have suited the 3DS better. Right after the Switch announcement I instantly knew that it was the system I wanted my game to be on. I’m glad that this dream has come true thanks to Nicalis.

[Link]