Resident Evil was originally in development for the SNES, set in a "hellish place"

Talk about a unique bit of info. According to Capcom director Koji Oda, Resident Evil was originally in the works for the SNES. Oda let the info loose during a Game Informer interview.

“Typically, games would take half a year and no longer than a year to develop, so I feel like I was able to take part in a lot of different projects. It’s not that well known, but before Resident Evil went to the PlayStation, I was working on it for the Super NES.

This was back before the name Resident Evil had even been assigned to it. The codename for this was literally just ‘horror game.’ On the SNES, we were working with limited hard drive space, so it’s not like we could dump a movie in there. If we had actually completed it on the SNES, I’m sure it would have been considerably different. For example, it was originally set in a place that had nothing to do with reality – more of a hellish place.”

What I wouldn't give to see some prototype footage of that one! You have to wonder if any bit of it is still floating around inside Capcom's offices.


At least give us some pictures of the prototype.

Mon Dec 04 17 05:51pm
(Updated 2 times)

"Some of you may know that Resident Evil was inspired by the horror title Sweet Home [on theNintendo Famicom of which there is a fan translation out there and also heavily inspired elements of Resident Evil Zero], and was a spiritual successor of sorts. It makes sense then that it started off on the SNES." http://nintendoeverything.com/capcom-says-resident-evil-was-initially-in-development-for-snes/

I was also gonna mention Sweet Home, and how the original Resident Evil was influenced by that game. Imagine if this pixelized version of Biohazard had RPG elements in a Zombies Ate My Neighbors horror setting, and set for release on the SNES/SFC CD attachment; I'd definitely give that a go. Even to this day, there are only a handful of notable titles in the Horror RPG style, most of which are just indie games.

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