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Mega Man 11 almost had a "super masculine" Mega Man, and the game itself was pitched multiple times before approval

Looking for yet another round of info on the upcoming Mega Man 11? Here's a few more juicy tidbits about the game, as well as its development.

- Capcom's staff had a hard time figuring out how to continue the Mega Man franchise after Keiji Inafune's departure
- the Robot Masters are former allies of Dr. Light
- the team experimented a bit with Mega Man's design, and at one point he was "super masculine"
- several people pitched new Mega Man game ideas before Kazuhiro Tsuchiya got the go-ahead
- the dev team re-designed old stages from Mega Man 5 through 10 to test the new art style

Categories: Consoles

Comments

It was probably Young Bad Box Art Mega Man.

hamr
Tue Dec 05 17 07:06pm
Rating: 1

"the team experimented a bit with Mega Man's design, and at one point he was "super masculine"

Megaman Act Zero.

More like they were having a nostalgic trip, playing the old games and watching old comics and cartoons.

hamr
Wed Dec 06 17 12:51am
(Updated 1 time)

"More like they were having a nostalgic trip"

The actual Act Zero guys could have made the same argument.

My favorite part of this is how it looks like Megaman just randomly pulled out a gun and everyone else is like 'WHOA WTF DUDE, NOT COOL.'

orian
Tue Dec 05 17 07:40pm
Rating: 1

So, they had a hard time figuring out what to do with a series that existed before Inafune had anything to do with, has multiple games without his input and after leaving the company he showed that he was the least important person working on the series? Jeezus, Capcom, it's not hard. Fans want Mega Man games. That's the beginning and end of the story.

bpm
Tue Dec 05 17 08:55pm
Rating: 1

Megaman didn't exist before Inafune. While he isn't the creator of Megaman, he has worked on the series since the first game, as a character designer (listed as "Inafking" in the credits).

He'd been a producer and somewhat-leading force for keeping the series alive since then, until his departure from Capcom. There were three games in development prior to his departure (MegaMan Legends 3 for 3DS, Megaman Universe for PS3/360, and Rockman Online for PC in Korea). Once he left Capcom, all three titles were shelved.... isn't that interesting?

You are right, though, that there had been games made without Inafune's involvement before, most notably Megaman X6. He had intended for X5 to be the end of X's story (which would've then lead into the Megaman Zero series), but Capcom had other plans... and the quality of that game really suffered without his involvement.

I don't think that'll be the same problem here with Megaman 11.... at least, I hope so.

No, it's not interesting. Inafune was only an artist for most of the original Megaman series, and most of the X series his role varies from important to unimportant. Hell, best I can tell his involvement on X5 was limited to being on the "special thanks" list. The games were shelved because Megaman 10 didn't sell well enough for anyone in the company to champion Megaman without Inafune around. Capcom always knew what people wanted out of Megaman, they just became so obsessed with the big budget, AAA blockbuster that sold millions and millions of copies that they didn't see the value in Megaman. They still don't, they just no longer have the finances to pull off those blockbuster titles anymore.There's no big secret behind it.

lokamp
Wed Dec 06 17 03:41am
(Updated 1 time)

Capcom's staff had a hard time figuring out how to continue the Mega Man franchise after Keiji Inafune's departure

And I bet they would say that they had a hard time making Street Fighter games without the main creators either? Is it also the main reason why there isn't a Strider game yet?

Thing is, Capcom has left Mega Man for so long now. How can they make Mega Man a comeback if this doesn't end up doing well?

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