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Capcom discusses why it took so long for them to create a new Mega Man game

by rawmeatcowboy
10 December 2017
GN Version 5.0

The following info comes from the latest issue of Game Informer, which includes an interview with Mega Man 11 producer Kazuhiro Tsuchiya and Director Koji Oda. The pair of devs discussed why it took so long for Capcom to make another Mega Man game.

Kazuhiro Tsuchiya

“To be honest with you, when Inafune left it was a difficult atmosphere with the company. It was difficult for somebody to step up and say, ‘I really want to work on Mega Man.’ Inafune-san was definitely a brand leader for the franchise. He helped pave the way for its success, and he had a lot of brilliant ideas. That’s an absolute truth. So when he left, there was a sense of emptiness, and a sense that no one was appropriate to pick up the mantle and pave a new vision for Mega Man.

When Inafune-san was still our boss he said, ‘Don’t let brands stagnate. Always keep moving forward.’ Yes, we did have a seven-year absence, but it doesn’t mean that we stayed still. We were always moving forward and try to figure out what to do next.”

Koji Oda

“I still feel like Mega Man is one of the most important pillars of the company. At the end of the day, we asked ourselves, ‘What does Capcom need to do for its fans? Should we act like Mega Man is a thing of the past? Should we toss him aside?’ I felt like that would be a foolish gesture. Mega Man is such a treasure to the company that it would be a waste to let him go because someone left.”