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Nintendo looks back on the challenges of creating Switch, recalls testing multiple options for connecting Joy-Con

by rawmeatcowboy
26 December 2017
GN Version 5.0

In a final snippet from the Toyo Keizai Online interview with Nintendo's Shinya Takahashi and Yoshiaki Koizumi, we learn about some of the struggles and challenges that went into creating the Switch.

TKO: In which parts of the development did you have hardships at?

Koizumi: In any rate it was the battle against “balance.” Coming from a game software developer, there is a strong demand to make it a hardware with simply high specs by employing good memory and GPU. Personally, as I am also a software developer, I do have the desire to do that.

On the other hand, we also had to make it light and small so that it can be carried outside, and also with a cool design. We need to consider the price and life time of batteries as well. Furthermore, there is a deadline in the development period, and development resources in our company are also limited. The most difficult part was on how to take an overall balance while we were getting entangled with all of those in complexity.

TKO: How far did you make the prototype?

Koizumi: I don’t remember that. It’d be hectic if we were to give numbers to prototypes so we didn’t count them (laughs).

Takahashi: From what I’ve actually seen, there were around 5 of them.

Koizumi: We tested a number of variations for just the method of attaching the Joy-Con to the console. Ultimately we settled with the method of sliding them into the rails on the console, but at the prototyping phases we tried a lot of methods like sticking them with magnets and putting them on dish-shaped parts.

[Link]
 
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