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Battle Chef Brigade dev details how the game came to be

by rawmeatcowboy
11 January 2018
GN Version 5.0

The following comes from a Gamasutra interview with Trinket Studios' president Tom Eastman...

GS: It sounds like [prototyping Battle Chef Brigade] was more intensive than you expected; what challenges did you run into when trying to meld these puzzle game mechanics with an action RPG, and also kind of a visual novel, and everything else?

Eastman: (Laughs) It was at the beginning, just for the cooking, we knew it was kind of an improvisational creative cooking [game]. Beyond that we didn't really know what we were doing. So we would just think about different aspects of what a chef does when they're making something, and we decided to make a prototype that captures that feel.

Full interview here