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Lost Sphear's director discusses changes to the ATB battle system

by rawmeatcowboy
17 January 2018
GN Version 5.0

A portion of a Siliconera interview with Lost Sphear Director Atsushi Hashimoto...

S: The ATB battle system has been changed from I am Setsuna with characters that can move in battle before selecting an enemy to attack and it looks like there is an emphasis on lining up skills to hit multiple enemies like using Cyclone in Chrono Trigger. Could you tell us more about these changes and why you added them in?

Hashimoto: As part of the feedback we received from those who played I am Setsuna, people said “if only I could move during battle, I could affect more enemies when I attack!” And so from the early stages of development, we wanted to improve on that.

Then, when it came time to develop a prototype, we tried implementing it. Although there were some issues, we felt this could potentially work as our new ATB system, so we polished the finer details and ended up with the current system.

[Link]