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Xenoblade Chronicles 2 has outperformed Xenoblade Chronicles X in Japan

Here's another bit of great news for Nintendo and the Switch in Japan. Xenoblade Chronicles 2 has managed to sell 172,676 copies in Japan thus far. That means it has outperformed Xenoblade Chronicles X on Wii U (104,137 copies). Next up is Xenoblade Chronicles, which sits roughly 197k (thanks kurocchi0509). Analysts are predicting that Xenoblade Chronicles 2 will reach 200k sold in Japan alone.

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Top Rated Comment
mr_ry
Fri Jan 19 18 02:51am
Rating: 9

To celebrate, I bring this:

jd
Fri Jan 19 18 02:46am
Rating: 1

Awesome! Good to know a favorite franchise is doing well!

mr_ry
Fri Jan 19 18 02:51am
Rating: 9

To celebrate, I bring this:

kuro
Fri Jan 19 18 07:56am
Rating: 1

We'll beat them with the power of friendship!

hamr
Fri Jan 19 18 02:00pm
Rating: 1

Yer done!

vonter
Fri Jan 19 18 02:52am
Rating: 4

Serious answer. They just needed to make the story more like a battle shounen.

LOL! I can't begin to describe how accurate this comic is.

Fantastic game and we'll deserved.

Great! Now celebrate be releasing a complete CD soundtrack!... please?

Awesome news for sure. That said, part of me wishes the series would have much much bigger success. I absolutely adore Xenoblade, so I wish it could become one of Nintendo's big franchises on the level of Zelda.

Xenoblade is a series that seems to promote more complexity and storytelling that the other Nintendo franchises that prioritize gameplay mechanics and mainly reuse a simple premise.

I think regardless of sales they'll wanna keep the team around to fill that niche in their portfolio.

kuro
Fri Jan 19 18 08:05am
(Updated 1 time)

This is great news! Personally I still prefer the cast/story of the first game, but the battle system and exploration is soo good! I still have a couple of chapters to go.

For fans of the series, how was your reaction when (End of Chapter 7 spoilers)

Spoiler

Hopefully Xenoblade X2 is next and has a better main story than XenoX. I like XenoX's story, but a lot of the meat of it was through side quests which many people didn't play.

I'm curious to see how the game performs in the west in particular. I wonder if it's hold back by its fanservice and super classic shounen designs. I don't want it to be hold back of course, it's still a good game and I would hate to see it fail, but I really hope they conclude that they need to get back to more serious designs for the next game.

Bring back the Ivalice feel of the first game ! It was still very distinctively japanese mind you, just better and also it served the story better.

According to the recent NPD post, it ended up being the 5th best selling Switch game of 2017 despite only coming out last month, so it's safe to say that people are responding positively to it.

Well I really hope they still decide to change direction because thanks to the art direction the XB series has switched from "has the potential to revitalize jrpg" to "just another fanservice/waifu/moe series for a niche audience". Even if the audience is here, we could argue that it's good for the series at least, but what it does is it anihilates the potential of the series getting recognition from the mainstream and really going up against western rpgs AS IT SHOULD because mechanically it's clever and filled with idea that SHOULD have a global influence on the genre. Takahashi himself has said it was their ambition but they're not going to do it with this kind of art direction. The only thing they're going to do is they're going to get stuck on their own little market segment.

Oh well if it allows them to get more eyes on them and then do something different I guess that could work. I guess they wouldn't be the only ones to completely wh*re out to gain success.

hamr
Fri Jan 19 18 01:50pm
Rating: 1 (Updated 1 time)

Good grief, the Wii U really was an anchor for basically everything that touched it.

Except for these games:

https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html

But yeah, how much will be rereleased? And how much will be lost? That's the dilemma.

Although so far it feels mainly things tied to the Gamecube made by Nintendo are forever lost.

"Except for these games:"

Compare those same franchises to the games here:

https://www.nintendo.co.jp/ir/en/finance/software/wii.html

"But yeah, how much will be rereleased?"

gary-oldman-everyone.gif

"And how much will be lost?"

Off the top of my head: at the moment we are still missing NSMBU+NSLU, Pikmin 3, and W101. X, I expect we will get at some point since Takahashi said he wanted to re-release it.

Compare those same franchises to the games here:

https://www.nintendo.co.jp/ir/en/finance/software/wii.html

Yeah, but that also tells nothing else sales as much as these IPs. And with this data it clearly shows which ones will last in the best and worse times of Nintendo, because they sell either way. Will Pokemon also be as successful on a portable console?

Off the top of my head: at the moment we are still missing NSMBU+NSLU, Pikmin 3, and W101. X

I think the more challenging ones will be W-101, mainly business wise what kind of bonus could you add to it. I mean Bayonetta has a new game coming so it makes sense to have the other 2 and she's in Smash Bros. Hyrule Warriors has all the content in one package. Pokken added new fighters. Mario Kart the battle mode, etc.

Maybe I'm forgetting a straight port aside from Zelda, but most of them have an additional bonus feature. It'll be nice if W-101 added some details Kamiya wanted to put, like Punchout music in that section, and Nintendo themed heroes.

"Yeah, but that also tells nothing else sales as much as these IPs."

Sure, but as Xenoblade demonstrates, even B- and C-tier franchises sell significantly better on popular consoles than they do on unpopular consoles.

"I think the more challenging ones will be W-101, mainly business wise what kind of bonus could you add to it. I mean Bayonetta has a new game coming so it makes sense to have the other 2 and she's in Smash Bros."

The clear solution there is to produce a sequel and make Wonder Red playable in Smash.

The clear solution there is to produce a sequel and make Wonder Red playable in Smash.

As it should.

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