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Switch dev says he's worked on Wii games that were sub-par due to the team's lack of enthusiasm for the Wiimote

Brandon Sheffield is creative director of Necrosoft Games, which just released their game Gunhouse for Switch. Brandon has worked on games like Sine Mora EX, Dragon’s Crown, and Street Fighter 30th Anniversary Collection. He's also worked on some Wii and DS games in the past.

Brandon's latest article dives into the recent reveal of Nintendo Labo. According to him, his favorite thing about the game is that he doesn't have to pick it up or support it. It's there for people who share interest in it, but it's not a required part of Switch development. This leads into a discussion about how attributes of the Wiimote and DS were unavoidable, and had to be factored into games.

I’ve worked on Wii games that wound up being sub-par because nobody on the team was enthusiastic about the Wiimote. The DS games I’ve worked on couldn’t come to any other platform without basically being remade. All this means Nintendo’s most recent platforms have been risky bets. For the last 10-plus years, if you made a game for a Nintendo platform, you either had to do a lot of extra work to make it fit, or you had to target that platform exclusively and trust you’d make your money there, ignoring the potential of future ports.

You have to wonder if stuff like this happens in Xbox One or PS4 development. Are there dev team members who aren't into aspects of those platforms, therefore making them lackluster experiences? I'd imagine it happens on some degree, but much less than what you see on Nintendo platforms.

Categories: Consoles, Portables
Tags: ds, wii, dsi, eshop, switch

Comments

Top Rated Comment
moldyclay
Fri Jan 19 18 05:01pm
Rating: 4

Well, Wii games didn't have to be played with motion controls or pointer controls, but the system lacked dual sticks so motion or requiring a classic controller would be the way to help certain games like that. Otherwise, I don't really see how it was a problem. You DIDN'T have to do anything with the gimmicks.

DS's hurdle was the 2 screens. You HAD to do something with it. You could avoid touch control, but something had to be on the bottom and top screen otherwise it was weird. This resulted in a lot of maps and menus, which honestly is what I will miss most about dual screen gaming.

I had a great time with the Wii, despite their lack of enthusiasm. Relatively, this is a non-issue.

What a coincidence. There were Wii games I lacked enthusiasm for because the Wii remote is sub par.

A lot of devs don't care much for the PS4's touchpad at all so more often than not they can just make it act like a select button would. The Wii/DS wouldn't really allow the motion controls/touch screen to be replaced with a minor function like that, so I can see why some devs tend to shy away from Nintendo systems based on the need to do extra work for pointless gimmicks.

entity
Fri Jan 19 18 04:09pm
Rating: 1

The thing with the wiimote is that if done good, it's damn good too. Red Steel 2 is a perfect exampme IMO.

But I het his point to a degree, but there was always the classic controller....

virtualfey
Fri Jan 19 18 04:16pm
(Updated 1 time)

You mean the game that used an accessory for the Wii Remote, (Motion+), because the original Wii remote was sub-par?

Yes. But if you want: Resident Evil 4 Wii edition then.

Yeah I get that. Traditional controls didn't work for the Wii unless you had a classic controller, which still lacked features.

moldyclay
Fri Jan 19 18 05:01pm
Rating: 4

Well, Wii games didn't have to be played with motion controls or pointer controls, but the system lacked dual sticks so motion or requiring a classic controller would be the way to help certain games like that. Otherwise, I don't really see how it was a problem. You DIDN'T have to do anything with the gimmicks.

DS's hurdle was the 2 screens. You HAD to do something with it. You could avoid touch control, but something had to be on the bottom and top screen otherwise it was weird. This resulted in a lot of maps and menus, which honestly is what I will miss most about dual screen gaming.

Fully agree with this! I really will miss dual screen gaming...... Sad

This is a fair response from the developer. We're in a multiplatform world, and it must have stunk to develop a game for a Nintendo console, only to have it be a big task to port it anywhere else. Risky. The reverse is true as well.

Now with the Switch we finally get to see what happens when an innovative Nintendo console is available for which games can easily port to/from other platforms. Gangbusters.

For the last 10-plus years, if you made a game for a Nintendo platform, you either had to do a lot of extra work to make it fit, or you had to target that platform exclusively and trust you’d make your money there, ignoring the potential of future ports.

This is as it should be. It only started in the xb/ps2/GC era where stuff got super cross-ported. xb in particular got a lot of lackluster PC ports.

Before that, you designed games around the platform. Oh, you have a fast action game? Mega Drive. You have a slow JRPG? SFC. You have a crazy 2D game? SS. You want some ugly polygons? psx.

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