I think the ground dries out after 1 hour, after which the plant will keep growing for 1 hour longer on dry soil.
See, no one knows. They made up rules and then kept them secret. I think plants stop growing when the ground is dry. As for the length of time, I think it's longer than an hour.
Even if people figure out the rules for this event, that doesn't mean they won't change them the next time.
But anyway, I didn't really expect anything different from a mobile outing of the game. I always knew from the start it'd incorporate some sort of freemium practice most mobile games have.
This is one of the worst systems they could've come up with. Random quests give random seeds which POSSIBLY attract random insects (after babysitting an unspecified amount of time) which you can POSSIBLY catch?
Then they didn't explain that sharing insects doesn't detract from your score and is the only way to get all the items unless you get very, very lucky. This means that befriending random visitors has very little benefit. Someone might randomly decide to water your plants or give you bugs but you can't send messages to them or ask for specific bugs (besides the fact that most people probably didn't understand bug sharing to begin with) so it's totally ineffectual.
This is coupled with a horrible, horrible UI. The app revolves around farming the same handful of items over and over but you have an item cap. Would it be so hard to DISPLAY the item limit on-screen? What about popping up a total # of however many you have of the item you just picked up? Either I'm smarter than everyone on the AC/PC team, the AC/PC team never uses the app, or they intentionally made it completely obtuse.
10LT to catch one bug? If you're going for every prize, that's 220 bugs, but somewhat fewer if you just want one of each unique item. In any case, that is incredibly expensive. You aren't even guaranteed them if you spend the time because of the awful RNG.
You have to harvest, plant, and water flowers one-by-one yet you can catch bugs en masse? You can't even queue up actions; each individual interaction has to be initiated once the previous one is COMPLETED. These are intentional design decisions to waste your time.
The rest of the app suffers from awful design as well. If you hit a craft materials cap (like wood or steel) and are handed more, the app tells you you can't hold any more but doesn't say WHICH MATERIAL. If you want to burn that stuff, you can't say, filter craftable items to only those that use a particular material or set of materials. You can't sort by crafting time to find things you can make before bedtime, and in fact, you can't even see the crafting time until you go into the order screen for each individual item! That is the ONLY place you can see the crafting time. The other details (materials & cost) are visible from the details panel.
While it's typical for an app like this that you only start with one crafting spot open, what doesn't make any logical sense is that Kicks, Cyrus, and Labelle fight over that one spot. They make totally different things. Yet, if Cyrus is upgrading an amenity, you can still have Cyrus craft furniture for you simultaneously.
This is just the tip of the iceberg.
So, it's nice that you still hold hope that Nintendo hasn't completely transformed into a soulless money-hungry company, but before SMR, FEH, and AC/PC (as well as perhaps Miitomo, which I totally forgot about), gamers had believed that Nintendo would release Nintendo-quality games on mobile devices. What we got were mobile-calibre games and not even good ones. There's literally no reason why SMR & Miitomo should require constant internet connections. Why does FEH have such a small number of tiny maps? Then hoo-boy, AC/PC's problems could fit into a small-to-medium sized GN comment.
That said, I do not like what they're doing with DLC for BotW and XC2, and I hope that paid DLC will be a thing of the past for Nintendo...
Nintendo lied about Fire Emblem Awakening. Since that time, they've been pushing aggressively more customer-hostile practices.
Deliberately Left-off Chunks mean free & easy money for them. They will take it and fans will eat it up.
Nintendo: "Hey, we have 100 pieces of DLC for $70 each, but if you get the season pass, it's only $50. Isn't that a generous bargain?"
Fans: OMG, OMG. Nintendo's giving us $700 of stuff for $50? What an amazing company! That's only 7% the cost!
Me: Hey, morons. You want to spend the cost of a new game on stuff that amounts to 1/10 of a new game?
Fans: Nintendo is back!
I'm very sad about switch selling so well because you can't even back up your save data on it! Well, since no one seems to care, then why should they bother to fix it? microsoft got hammered this generation, so they've been pulling out all the stops to win mindshare. Nintendo traditionally never listens but by lining their pockets with so much money, they're going to be even less inclined to improve life for their erstwhile fans.