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Animal Crossing: Pocket Camp - content update for Jan. 21st, 2018

[Log-in Bonus] A new set of Daily Log-in Bonuses is now live, allowing players to get the following: Leaf Ticket x1, paper x3, sea throw net x3, 1 000 Bells, sporty essence x1, Request Ticket x1, steel x3, river throw net x3, 1 000 Bells, and cute essence x1 (available until January 31st)

[Teaser] Tomorrow, a new event will start and will feature winter-themed furniture.

Categories: Mobile

Comments

A new event already? It's right after the current event! Don't get me wrong, I like events, but it kinda feels like we don't get a break at all. =P

Imagine attending a music festival every single day. It'll start to bother you

Nintendo. Nintendo please. The current event has my logging in every two hours to make sure my dahlias are growing and don't need watering. If I manage to get enough butterflies for the last couple items it will be JUST BARELY. Please don't immediately start a new event. There have been three timed events back-to-back already. Nintendo please.

I feel exactly the same way. Especially the current event is brutal. I am 2 Butterflies away from getting all the unique items, and I slaved away every 1-2 hours like you, getting all the seeds, watering my plants, sharing Butterflies, establishing contacts to share Butterflies with... I really need a break from that.

I hope the next event will be like the old ones again, where you just get a themed crafting material from doing requests and you can craft themed furniture from that. Those were a bit more reasonable in their... feasibility

fred duck
Sun Jan 21 18 09:20am
Rating: 1 (Updated 1 time)

Remember how Animal Crossing was all about relaxing, at-your-own-pace puttering around town talking with animals and collecting stuff?

Welcome to the Anti-Animal Crossing.

Spend hours running around collecting crap for the animals in town hoping they give you the seeds you want.
Spend hours babysitting plants. The ground dries out. When? Don't know. KEEP CHECKING IN.
Rare flowers have a chance to attract rare insects. Then, you have a CHANCE to collect them unless, of course, you guarantee the capture via Leaf Tickets (for sale now, wink-wink!).

The truth is no matter how burnt out a player base can get (see Avengers Academy for how people feel about month-after-month continual events), the company doesn't care. Nintendo doesn't care. Events are where apps make money by tightening the screws and strongly encouraging sales of premium currency (in this specific case, Leaf Tickets).

Just to remind you, the sad truth is that once Nintendo feels they're not making enough money (Hi Miiverse!), the server goes down and everything goes away. Thanks, online-only app!

On the plus side, if these kinds of high-pressure events in AC/PC generate enough extra free money, you can bet your bottom dollar that they'll add them to the next real Animal Crossing.

That is, the plus side for the company. For some bizarre reason, I'm in GN conversations right now where people are defending anti-customer behaviours such as this.

Save Animal Crossing. Say no to Pocket Camp!

I think the ground dries out after 1 hour, after which the plant will keep growing for 1 hour longer on dry soil.

But anyway, I didn't really expect anything different from a mobile outing of the game. I always knew from the start it'd incorporate some sort of freemium practice most mobile games have. And honestly, aside from this recent event, everything is very doable, and you never needed to spend a single cent.

It's also the reason why I don't think this will cross over into an actual Animal Crossing game. Call me naive, but I have faith that Nintendo wouldn't do these things in their console games. That said, I do not like what they're doing with DLC for BotW and XC2, and I hope that paid DLC will be a thing of the past for Nintendo...

Anyway, I am not really defending mobile game practices like this. I don't really like them. But as far as these practices can go, Animal Crossing is pretty tame (again, aside from this recent event), and I don't think we'll see them in true Nintendo games.

N said:
I think the ground dries out after 1 hour, after which the plant will keep growing for 1 hour longer on dry soil.

See, no one knows. They made up rules and then kept them secret. I think plants stop growing when the ground is dry. As for the length of time, I think it's longer than an hour.

Even if people figure out the rules for this event, that doesn't mean they won't change them the next time.

N said:
But anyway, I didn't really expect anything different from a mobile outing of the game. I always knew from the start it'd incorporate some sort of freemium practice most mobile games have.

This is one of the worst systems they could've come up with. Random quests give random seeds which POSSIBLY attract random insects (after babysitting an unspecified amount of time) which you can POSSIBLY catch?

Then they didn't explain that sharing insects doesn't detract from your score and is the only way to get all the items unless you get very, very lucky. This means that befriending random visitors has very little benefit. Someone might randomly decide to water your plants or give you bugs but you can't send messages to them or ask for specific bugs (besides the fact that most people probably didn't understand bug sharing to begin with) so it's totally ineffectual.

This is coupled with a horrible, horrible UI. The app revolves around farming the same handful of items over and over but you have an item cap. Would it be so hard to DISPLAY the item limit on-screen? What about popping up a total # of however many you have of the item you just picked up? Either I'm smarter than everyone on the AC/PC team, the AC/PC team never uses the app, or they intentionally made it completely obtuse.

10LT to catch one bug? If you're going for every prize, that's 220 bugs, but somewhat fewer if you just want one of each unique item. In any case, that is incredibly expensive. You aren't even guaranteed them if you spend the time because of the awful RNG.

You have to harvest, plant, and water flowers one-by-one yet you can catch bugs en masse? You can't even queue up actions; each individual interaction has to be initiated once the previous one is COMPLETED. These are intentional design decisions to waste your time.

The rest of the app suffers from awful design as well. If you hit a craft materials cap (like wood or steel) and are handed more, the app tells you you can't hold any more but doesn't say WHICH MATERIAL. If you want to burn that stuff, you can't say, filter craftable items to only those that use a particular material or set of materials. You can't sort by crafting time to find things you can make before bedtime, and in fact, you can't even see the crafting time until you go into the order screen for each individual item! That is the ONLY place you can see the crafting time. The other details (materials & cost) are visible from the details panel.

While it's typical for an app like this that you only start with one crafting spot open, what doesn't make any logical sense is that Kicks, Cyrus, and Labelle fight over that one spot. They make totally different things. Yet, if Cyrus is upgrading an amenity, you can still have Cyrus craft furniture for you simultaneously.

This is just the tip of the iceberg.

So, it's nice that you still hold hope that Nintendo hasn't completely transformed into a soulless money-hungry company, but before SMR, FEH, and AC/PC (as well as perhaps Miitomo, which I totally forgot about), gamers had believed that Nintendo would release Nintendo-quality games on mobile devices. What we got were mobile-calibre games and not even good ones. There's literally no reason why SMR & Miitomo should require constant internet connections. Why does FEH have such a small number of tiny maps? Then hoo-boy, AC/PC's problems could fit into a small-to-medium sized GN comment.

N said:
That said, I do not like what they're doing with DLC for BotW and XC2, and I hope that paid DLC will be a thing of the past for Nintendo...

Nintendo lied about Fire Emblem Awakening. Since that time, they've been pushing aggressively more customer-hostile practices.

Deliberately Left-off Chunks mean free & easy money for them. They will take it and fans will eat it up.
Nintendo: "Hey, we have 100 pieces of DLC for $70 each, but if you get the season pass, it's only $50. Isn't that a generous bargain?"

Fans: OMG, OMG. Nintendo's giving us $700 of stuff for $50? What an amazing company! That's only 7% the cost!

Me: Hey, morons. You want to spend the cost of a new game on stuff that amounts to 1/10 of a new game?

Fans: Nintendo is back!

I'm very sad about switch selling so well because you can't even back up your save data on it! Well, since no one seems to care, then why should they bother to fix it? microsoft got hammered this generation, so they've been pulling out all the stops to win mindshare. Nintendo traditionally never listens but by lining their pockets with so much money, they're going to be even less inclined to improve life for their erstwhile fans.

See, no one knows. They made up rules and then kept them secret.
It's incredibly easily testable, and I am actually fairly sure of my assessment, since I check up on my flowers and my friends' flowers about every 1-2 hours like I mentioned. I'm sure people actually did experiments and know the exact values.

You could say the same about Minecraft, for example. It hardly tells you a thing, but people know everything about it.

Random quests give random seeds which POSSIBLY attract random insects (after babysitting an unspecified amount of time) which you can POSSIBLY catch?
I mean, I said that the current event isn't good, so don't take my quote out of context. =P

Would it be so hard to DISPLAY the item limit on-screen? What about popping up a total # of however many you have of the item you just picked up? Either I'm smarter than everyone on the AC/PC team, the AC/PC team never uses the app, or they intentionally made it completely obtuse.
This is something I'd like to see and I even sent a suggestion over through the feedback section. They actually do listen to it, since the next update is gonna bring in some QoL changes already.

10LT to catch one bug? If you're going for every prize, that's 220 bugs, but somewhat fewer if you just want one of each unique item. In any case, that is incredibly expensive. You aren't even guaranteed them if you spend the time because of the awful RNG.
This is again about the current event, which I already said is bad. Though the first half was alright. You might claim you aren't guaranteed the bugs, but for the first half, even with the worst luck, you should be able to get everything if you spend enough time. The second half, though, is bullshit. (But I luckily managed.)

You have to harvest, plant, and water flowers one-by-one yet you can catch bugs en masse? You can't even queue up actions; each individual interaction has to be initiated once the previous one is COMPLETED. These are intentional design decisions to waste your time.
I don't think they did it to waste your time. In fact, they already mentioned this will be one of the QoL changes in the next update, if I recall correctly.

The rest of the app suffers from awful design as well. If you hit a craft materials cap (like wood or steel) and are handed more, the app tells you you can't hold any more but doesn't say WHICH MATERIAL. If you want to burn that stuff, you can't say, filter craftable items to only those that use a particular material or set of materials. You can't sort by crafting time to find things you can make before bedtime, and in fact, you can't even see the crafting time until you go into the order screen for each individual item! That is the ONLY place you can see the crafting time. The other details (materials & cost) are visible from the details panel.
All valid criticism, but I find it hard to connect to what I said. This kind of goes out of the scope of the discussion...

So, it's nice that you still hold hope that Nintendo hasn't completely transformed into a soulless money-hungry company
You judge the entirety of Nintendo based on their mobile games and conveniently ignore all the good stuff they're doing on the console market? Because that's what I was talking about.

Nintendo lied about Fire Emblem Awakening. Since that time, they've been pushing aggressively more customer-hostile practices.
Ehhh... That's just false. Because this would mean that the BotW and XC2 season passes are more "customer-hostile" than Fire Emblem Awakening's, which it's not.

I'm very sad about switch selling so well because you can't even back up your save data on it! Well, since no one seems to care, then why should they bother to fix it?
You... hate that the Switch is successful because of this one thing? Huh... Well, to each their own, I guess. I personally don't have spite for this

fred duck
Sun Jan 21 18 10:19pm
(Updated 3 times)

N said:
You judge the entirety of Nintendo based on their mobile games and conveniently ignore all the good stuff they're doing on the console market? Because that's what I was talking about.

Honestly, they haven't done anything that great on consoles since Wii. Sure, people like BotW (It's okay) and I hear Odyssey is all right (although now they're mucking with it) and it was nice of them to hire Platinum for those Wii U games but for games they actually developed...the last Nintendo game that made me feel "Wow, this is great!" was 2007's Super Mario Galaxy.

It used to be that everything they published felt vetted so that even if they didn't develop it, you always knew there was going to be something cool about it, whether it be Elite Beat Agents or one of the Style Savvy games.

However, recently, they began to imitate the worst aspects of other companies.

Hey, everyone else is getting free money chopping off stuff to sell later as DLC. Let's do that, only worse! (They censor or simply never localise things on top of occasionally pretending there isn't any (MK8 ).)

Hey, everyone else is making toys that interact with games in some way. Let's do that, only worse! (Instead of screwing up one series, they screwed with everything they possibly could and it's never clear what functionality the toys will ever have.)

Funnily enough, Activision, Warner, and Disney finally realised TTL is dead but Nintendo's plowing ahead full force.

Hey, everyone else is charging for online play! Let's do that...but it remains to be seen how it's worse, other than possibly just expensive.

You could add hey everyone else is doing voice chat blah blah, but who cares about that?

Hardware-wise, Wii U was way more interesting of a concept than switch. The camera minigame in Game & Wario, for example, was super. If someone had been able to create a game that had used the revolutionary Wii U GamePad as a multipurpose tool that would switch functions in gameplay, then it really could've been something. Instead, not even Nintendo had a clue what to do with it.

N said:
You... hate that the Switch is successful because of this one thing? Huh... Well, to each their own, I guess. I personally don't have spite for this

Ha ha, of course I don't hate switch BECAUSE you can't back up your saves. You think I'm that petty? I'm expressing disappointment that it's selling so well because as a result, Nintendo probably feels there's no need to fix that...or they're too inept to fix it. (Wii U was similarly incapable of save backups.) Take your pick.

With how flimsy the 3DS and Wii U were, I can't trust their hardware anymore. My DS Lites are still rockin', though.

Anyway...I guess it's nice that Nintendo's going to make the AC/PC UI less horrible but the thing is, none of what I wrote was so obscure that playtesters, betatesters, or the devs themselves couldn't have caught it. Someone consciously decided to implement them that way. Why? Just so they could say "we made X improvement" when they release their next update? o_o;

Whew, your comments are long, and a lot of it is stuff I can't really say much about, because it's either an opinion, not entirely relevant, or something we already talked about but rehashed; so my replies are fairly short in comparison...

Hardware-wise, Wii U was way more interesting of a concept than switch.
Can you elaborate on this? I know you mentioned the camera, but Nintendo had these on their devices since the DSi (or the Gameboy if you count the Gameboy Camera accessory), and all phones have them too.

Ha ha, of course I don't hate switch BECAUSE you can't back up your saves. You think I'm that petty? I'm expressing disappointment that it's selling so well because as a result, Nintendo probably feels there's no need to fix that...or they're too inept to fix it. (Wii U was similarly incapable of save backups.) Take your pick.
Okay, I see. That makes sense, though I still think it's a bit extreme to wish the console would fail for just that. I think a much better wish is to wish Nintendo would listen to feedback better and incorporate things the fans are asking for. (But that's a bit of a double-edged blade, but at least better than wishing for potential financial ruin.)
I think the reason they aren't allowing save backups is because of piracy. Not saying I agree with that reasoning, but I do think that is why they don't have save backups. Don't think it's about being "too inept to fix it", because nothing is even broken to fix. They know how to do save backups, so there has to be an actual conscious reason it's not present.

With how flimsy the 3DS and Wii U were, I can't trust their hardware anymore. My DS Lites are still rockin', though.
This is a bit anecdotal on both our parts, but I worked at a service desk, and I remember having to take in a LOT of DS Lites because of a busted hinge that would just break apart after some time, to the point Nintendo NL even contacted our stores (it's an international chain) to consult. I haven't heard of such an issue with the 3DS, actually. And I also looked at drop tests for the Switch, and it seems to hold very well.

Anyway...I guess it's nice that Nintendo's going to make the AC/PC UI less horrible but the thing is, none of what I wrote was so obscure that playtesters, betatesters, or the devs themselves couldn't have caught it. Someone consciously decided to implement them that way. Why? Just so they could say "we made X improvement" when they release their next update? o_o;
I honestly don't know why the UI is so bad to begin with. We can only speculate, though I don't think they intentionally made it bad just so they can improve it. Nintendo has never really been very strong with UI usability. (They are pretty good with making UIs look good, on the other hand, though.)

I try to be as brief as I can. :O

Can you elaborate on this?

That I can! There's an intelligent mini-game in Game & Wario where you are a photographer. The TV is your wide view and you raise the Wii U GamePad controller up to sight through as a camera. If you'd had a game where you were running around a city but could use the Wii U GamePad controller as a camera like that, or a sniper scope, or other tools, I think that would've been cool. I'd definitely travel to an alternate dimension to play that.

That makes sense, though I still think it's a bit extreme to wish the console would fail for just that.

I think you've read too much into what I said. I didn't say I want switch to fail and Nintendo to go bankrupt. I just said that it's unfortunate that switch is so extremely popular because if people are eating it up as is, then Nintendo would infer it's not a big problem and thus not fix it.

Before switch came out, I (having lost MANY hours of gameplay when Nintendo repaired my Wii U, it broke again within a week, I sent it back in, and they returned it with the memory wiped) required that it be region-free and have a way to back up save files. Nintendo only did 50% of that and 50% is an F.

Oh, boy, I can't wait for people to quote me out of context:

Fred Duck said:
...I want switch to fail and Nintendo to go bankrupt.

Since S&M apparently let you back up save files to external media, I'd say the technology is out there. If Nintendo can't figure out how to implement it, then that's incompetence.

You're right that the DS Lite's hinge is its Achilles Heel. Drop it at the right angle and bang, it's dead. Otherwise, beautiful screen, great size, super portability, and insane battery life.

However, the 3DS was designed by morons. Since the screens were different sizes, any pressure on the lid would dent the top screen. Nintendo was aware of this because in the box, it's packaged with a thin piece of foam between the screens. However, if you called them up to say your screen scratched the other screen, CSRs were instructed to feign wonderment and claim they'd never heard of such an issue before, ever. The soft select-home-start buttons were a nightmare to use in the heat of battle, and the battery life was miserable. They also encouraged people to carry the systems around with them to get StreetPasses but the shoulder buttons were also prone to failing whether due to pressure or lint buildup or what is unclear.

Now, don't get me wrong. The system was great overall, it's just that the actual details were pretty stupid.

I have more video game systems than you do. I have more than I really need. My psx died. Other than that, 3DS problems and Wii U problems. That's my experience.

As for the AC/PC UI, it's inexcusably bad. Only someone who had never used any other app or game in their life would consider it shippable. It's not that it's broken. It's just really, really clunky. Yes, they made it so you don't have to water plants 3x but real Animal Crossing is on a 24-hour schedule, not a 3-hour one. You are simultaneously told to HURRY HURRY while being held back by a choke chain. Withholding info like how long until the ground dries out or explaining the Butterfly Effect is just the mean icing on the mixed metaphorical cake.

I wish I had anything meaningful to reply, but we're starting to rehash the discussion more and more and I'm struggling to find anything I could say something new about. It was a nice discussion, though!

What exactly is wrong with BOTWs DLC? The Amiibo content I understand is a horrible decision, but the DLC is reasonably priced and came out long after the game was out. Plus a future of no paid DLC would mean a future of less interesting DLC. We'd basically just be getting small updates similar to what Odyssey is getting as opposed to actual new content that you can sink your time into.

nurio
Sun Jan 21 18 06:55pm
Rating: 1

Well, let me preface this by saying I don't really hate the DLC and I think in terms of DLC, it's one of the best ways to do it. But...

I would've liked it more if any and all DLCs are more like actual expansion packs like back in the day (barring stuff like how The SIMS did it). Just a full package for a certain price that is an actual expansion. Instead, we got a Season Pass that you could buy from the very release of the game (maybe even before it?), and it offered something absolutely small and worthless at the start just to entice people to buy it and 'strike while the iron is hot'. They announced it when it wasn't finished at all, and details were even scarce to non-existent, making it really seem like they just tried to sell as many Season Passes as possible to people still in the hype of the game, instead of selling the content when it is actually done and can be actually judged for its worth.

And they're doing the exact same thing with Xenoblade Chronicles 2. I'm not saying they shouldn't do DLC at all, but they shouldn't do this baiting thing

I find it funny the most critical of Nintendo always reeks of hypocrisy. Although yeah, some Nintendo fans as well can be hypocrites too at times.

People always tell Nintendo to get with the times and stop making the same types of games. Guess what happens when they finally incorporate critiques and start adopting mobile/triple AAA thinking?

You get people saying Nintendo is the new EA. If Nintendo had ignored this backlash, then you'd get people saying Nintendo is old, out of touch, and that Kimishima should die be fired like Iwata's job was once called for...

I find it funny the most critical of Nintendo always reeks of hypocrisy.

As has been pointed out MANY times, the people are NOT the same people.

Personally, I've always preferred Nintendo's traditional "sell one game for one reasonable price," a tactic that served them PERFECTLY FINE from 1983-2012 (or 2001, if you count e-Reader).

The idiots clamouring for Nintendo to "get with the times" with regards to gameplay style or pricing generally didn't play Nintendo games.

The only people who wanted Nintendo to "start adopting mobile/triple AAA thinking" were analysts looking for a stock payday. ALL DLC and microtransactions are scummy. Why do companies do it when it destroys how fans view them? Money. Maximum profit for a $60 "one game for one reasonable price" game is $60. Maximum profit for a game or app with DLC or microtransactions? $Infinity +1. Does anyone as a consumer actively say, "Gee, I hope they make it so I get to pay $150 to experience the full game?" I hope not, or they should be annihilated.

Nintendo fans really did want Nintendo to "get with the times" when it came to a couple of key issues, namely they wanted an account system to protect their digital rentals (ha ha) and they wanted a way to protect their save files. So far, Nintendo has consistently failed on both accounts. Backing up save files was a problem that was solved in 1991 when Hudson released the Tennokoe Bank. Nintendo only actively screwed up saves starting with the Wii and its occasional locked saves.

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