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Classic Game Postmortem for Sonic the Hedgehog announced for GDC 2018

by rawmeatcowboy
22 January 2018
GN Version 5.0

Classic Game Postmortem: 'Sonic the Hedgehog'

Speakers:

Naoto Oshima (Executive Vice President and Producer, Arzest Corporation)
Hirokazu Yasuhara (Game Designer, Unity Technology Japan)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

In this unique talk, the original designer, Hirokazu Yasuhara, and character designer, Naoto Oshima, for Sega's 1991 action platform classic 'Sonic the Hedgehog' will discuss their perspective on the creation of the seminal game franchise, including detailed recollections of the game's original design process and art direction.

Takeaway

Hirokazu and Naoto will explain the process by which they created the original Sonic, and will share with the audience their experience creating a character to be a company IP, IP strategies for going up against powerful rival companies, and for Sonic fans, frank anecdotes from the development days.

[Link]