IGN - Nintendo discusses indie success on Switch, supporting indie devs, and curating content

One after another, indie games have been seeing massive success on Switch. The platform is red-hot for indies right now, and fans are eager to check out what smaller teams have to offer. To get more insight into Nintendo's approach to indies, IGN talked to Kirk Scott, Manager of Business Development at Nintendo of America’s Publisher and Developer Relations department.

“If you look at the best sellers on the eShop, you will obviously see Mario and Zelda, but you will also see the best-selling indie digital titles. …The momentum of the hardware really dictated the momentum of the indie scene. People gravitated toward the console and found the indie content they wanted.

As with any marketplace, especially a video game marketplace, the cream will rise to the top, but we are always looking to increase visibility for standout games. [The Switch News tab] is an effective tool and we continuously explore ways to increase awareness and visibility of titles.

We believed early on [in the lifespan of the Switch] that indie developers around the globe were making some of the most innovative and fun games on the market. We learned that leaning into features like portability and multiplayer out-of-the-box was key, over other aspects of the unique hardware. This led to a great variety of indie experiences on the platform that played well with the console’s DNA.

When indie developers tell us they are making a game on the platform, we work with them to plan an announcement. It’s pretty much their call when it’s announced, but it’s a collaboration with both sides to coordinate when is best for the developer.
Continuing into 2018, our team wants to make sure consumers are just as excited to jump into the eShop to see the Nindie content as they are about starting the eShop to download a Zelda or Mario game.”

Categories: Interviews, Consoles
Tags: eshop, switch


Why don't we get discussions like this about 3rd party support? I know the answer.

Sat Jan 27 18 08:13pm
Rating: 2

This is literally a discussion about third party support. Indies are third parties. You might as well comment here that you don't understand why there's no place to comment on video games.


There's a difference between indie devs and third party games. Indie games don't cost so much as to port the games to consoles and whatnot. Third party games cost quite a bit to port them.

Saying there's a difference between third party games and indies is like saying there's a difference between meat and beef. And neither "third-party" nor "indie" include cost of development or porting in the definition.

Sun Jan 28 18 01:41am
Rating: 1

First of all, when your source is reddit, you've lost whatever argument you've entered. Second of all, cost of development doesn't change the fact that indies are third parties. Third parties aren't defined by development costs. They are defined by being unaffiliated with the platform holder. Indies aren't defined by development costs. They are defined by not working at the request of a publisher. Since being affiliated with a platform holder means working at the request of a publusher, namely the platform holder, not third party means not indie. By contraposition, that means INDIES ARE THIRD PARTY. This is literally basic logic.

Yeah but how about you guys overhaul the eShop? It's not good. And add ratings again because with ratings, absolute turds like Infinite Minigolf won't get purchased on the whim.


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