Ever been out and about in Zelda: Breath of the Wild, and find yourself stimeyed by bad weather? You're just trying to climb up a sheer cliff and a store comes and you're forced to hold off until better weather. It might be a bit frustrating at times, but it helps make the game world feel like a living, breathing universe.
Believe it or not, there was a point during development of Breath of the Wild where the dev team considered giving control of the weather to players. This tidbit was shared by director Hidemaro Fujibayashi in an interview with Game Informer.
“Initially we did consider giving players control of the weather, but realized not being able to control it is much more fun. Controlling it wasn’t really fitting in this game. In Ocarina of Time, you were in places that were just sunny or raining. That was the way the players were able to control that. Adding in the weather control would have increased the number of variables in the world. It was more interesting to have Link against nature, not controlling it. That ended up being more natural and fun.”