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Everspace officially confirmed for Switch, devs give status update on the project

by rawmeatcowboy
11 March 2018
GN Version 5.0

The team behind Everspace had said a few times that they'd like to bring the game to Switch, but stopped short of a confirmation. Now through an interview with WCCFTech, we see that the port is well underway, and things are going incredibly well! Check out an interview snippet with ROCKFISH Games CEO and Co-Founder Michael Schade below.

WCCF: The game is made with the Unreal Engine 4, which fully supports the Nintendo Switch. Do you think the console’s hardware could run EVERSPACE and if so, are you considering a port?

MS: For a team with its root in mobile gaming, we are super excited about the Switch, naturally. We have always loved the ubiquity of mobile gaming devices in general, and the Switch even comes with proper analog controllers which is very much needed if you want to have a proper console-style experience on the go – as much fun it was to play Galaxy on Fire 1 and 2 on smartphones and tablets, touch controls have never been the best fit for a 6DOF space shooter.

More importantly, Nintendo’s DNA has always been a great “mobile” gaming experience with a premium pricing policy keeping the perceived value of its games at console level and keeping the platform from being cluttered by too many shovelware. The success of the Switch proved Nintendo right, and we have started looking into an Everspace port a few weeks ago.

Now, while I cannot share any further details about a release date or pricing, I definitely can share that our mobile gaming background already paid off: Everspace runs super smoothly, and it looks just gorgeous on the device. We still have to optimize the performance when running on the big screen, but we are getting there. So, stay tuned for more!

[Link]
 
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