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Code of Princess EX dev blog - Heroine in the Making

by rawmeatcowboy
16 March 2018
GN Version 5.0

As you’ve no doubt heard by now, Nicalis is bringing Code of Princess EX to Nintendo Switch this summer, delivering sword-swinging action, RPG-style character growth, a memorable cast of beautifully designed heroes and villains, cooperative and competitive multiplayer and more. The game continues the tradition of hack-and-slash side-scrollers (or belt-scrollers, as this subgenre is sometimes known) established by cult favorites like Guardian Heroes, while updating the feature set for modern times with HD visuals and smoother gameplay.

But how, exactly, did Code of Princess EX come to be a reality? While the game is the culmination of years of hard work from dozens of creators, programmers, artists and composers, the initial spark of the idea originated from famed illustrator/character designer Kinu Nishimura (best known for her contributions to franchises such as Street Fighter), who was working on a figurine project at the time. One of Nishimura’s concept designs was conceived as, essentially, the protagonist for an imaginary video game, but when Toshinobu Kondo of game developer Studio Saizensen saw the character, he was determined to turn the ideas into an actual game—the game that became Code of Princess.

Full blog here