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Indie devs share how Nintendo has inspired them over the years
There's hardly a game developer out there who didn't grow up with Nintendo, or hasn't received some sort of inspiration from the gaming giant over the years. To show appreciation for Nintendo, a number of indie devs chatted with PC Gamer to share how the company has inspired their own works.
Finn Brice, CEO of Chucklefish
"For me personally I think Nintendo are just the masters of putting a smile on your face and I think that’s what we try to bring to our games, it’s what we’ve learned from Nintendo. We want people to buy our games and not just appreciate the mechanics and not just tell a good story, but we want the moment-to-moment experience to make them feel good."
Tommy Refenes, co-creator of Super Meat Boy
"Before there are any levels made or anything concrete is created for a game I'm working on I always make the movement feel right and I finalise it before I do anything else. For Super Meat Boy it took three months of figuring out how I wanted Meat Boy to move and what I wanted him to be able to do and how I wanted the player to be able to accomplish those things. Super Meat Boy Forever was exactly the same. I believe it's crucial that level design and controls fit together perfectly and I'm hard pressed to find a Nintendo game where it appears they don't share the same belief."