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ARMS producer talks development, updates, characters, testing, lore, eSports, sequel potential, and more

Earlier in the week, we told you about a Famitsu interview with ARMS producer, Kosuke Yabuki. Famitsu has now shared that interview online, and we've got a breakdown of the juicy tidbits, courtesy of a NintendoEverything translation.

- Nintendo had initially planned to update ARMS multiple times until it was updated to version 5.0.0 by the end of 2017
- the team decided on the update content based on internal ideas and player requests
- there were many small updates that came along that weren't originally planned
- the team originally planned to only add four fighters between version 2.0.0 and 5.0.0
- the Springtron idea came in the middle of that plan, so they added him in, which brought the total to five
- more small updates are planned to make the game easier to play
- the team aimed for a game balance where a lot of things could happen
- the team balanced ARMS based on analyzing various data from testing
- Spring Man is the first character created, and happens to be Yabuki's favorite
- the team didn't release fighters that require deep strategy at launch, and saved those characters for later
- the aim was to create a new versus game unlike anything before
- team members would play against each other and then make adjustments from the feedback multiple times
- the game starts slow to allow players to learn how things work
- the team aimed for the game to be playable equally with both normal and thumbs-up controller-holding methods
- there are still many deeper world setting aspects in ARMS that haven’t been revealed yet
- the current Spring Man is the third to hold the name
- Yabuki would like to reveal more of these unknown stories if there’s the chance
- the team thought of the ARMS tournament in the ARMS universe to be analogous to the World Cup of soccer
- Twintelle is very popular worldwide
- the picture where she is working out while doing her hair and weightlifting got a lot of positive attention
- Biff is the mascot of ARMS and acts as liaison between the real world and ARMS through tweets
- Nintendo is currently in the phase of looking at how eSports can exist in a Nintendo-like way
- they don’t have any plans to use eSports business-wise right now
- Yabuki says players are training hard like real sportsmen when ARMS tournaments are held
- it's still too early for sequel discussion since not even a year has passed since ARMS’ release
- the team would like to talk about this topic again when they’re in the right time and condition to provide a big surprise

Categories: Interviews, Consoles
Tags: eshop, switch
Games: ARMS

Comments

Top Rated Comment
mereel
Sat Mar 17 18 11:21am
Rating: 3

ARMS will certainly get a sequel some day. Sort of like Splatoon. It was a new IP, a new idea, and it works on so many levels. They’d be foolish to let the ARMS franchise be backburnered whe Esports and paid online is around the corner.

mereel
Sat Mar 17 18 11:21am
Rating: 3

ARMS will certainly get a sequel some day. Sort of like Splatoon. It was a new IP, a new idea, and it works on so many levels. They’d be foolish to let the ARMS franchise be backburnered whe Esports and paid online is around the corner.

I agree. Arms is fantastic. I love how they keep hinting at this rich backstory, too. It's a very fun game, with unique characters and just loads of clever ideas. There should be an adventure mode in the sequel.

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