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Nintendo dev says very few of the company's prototypes become commercial games

by rawmeatcowboy
22 March 2018
GN Version 5.0

Kosuke Yabuki has worked on a number of high-profile titles at Nintendo, including games like ARMS and Mario Kart. In a panel at GDC, Yabuki touched on a number of details concerning Nintendo's approach to game design. One of the most interesting tidbits came from a matter-of-fact statement about Nintendo's releases.

“Very few of the prototypes that the R&D teams design at Nintendo blossom into commercial games.”

Yabuki says this happens because Nintendo focuses on releasing games that don't fit into existing game genres, as well as games that don't follow trends.

[Link]