Nintendo's Splatoon panel at GDC 2018 - Another round of development details and more insight

- the initial prototype used cube-shaped characters shooting black and white ink on a flat map
- they used cubes because they were easy to make, and the team eventually ended up calling them blocks of tofu
- rabbits can be both black and white, making them easy to separate into teams, which is why the next prototype had rabbits
- rabbits are also very territorial creatures, which made sense for the gameplay
- the devs wanted to use brightly colored inks and thought they would contrast well with the neutral color of the rabbits
- the build was shown to others around Nintendo, and many were confused as to what rabbits had to do with ink
- squids were actually one of the original candidates, but the team couldn’t find a reason to choose them over other ideas
- when the team thought up swimming quickly through ink, squids started to make more sense
- the squids were given a human form to help differentiate between their walking and ink-swimming abilities
- Nintendo took the ‘container’ approach when creating the game's world
- the 'container' was the multiplayer, and the team slowly added things to that
- things added included the hub world, character apparel, songs, the Squid Sisters, and more
- the team saw Splatoon as a service game, much like For Honor or Overwatch are
- the team sought to continuously add weapons, stages, and modes to keep players engaged and entice newcomers
- Splatfests also helped to bring people back for more
- the fan reaction and support for the franchise means a lot to the devs, saying nothing makes them happier

Categories: Consoles
Tags: eshop, wii-u, switch
Games: Splatoon


Most if not all of this info was already known, it's not widespread info, but unfortunately nothing new there. Still interesting and I'm sure others hadn't heard the info though.


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