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Monster Crown devs detail the game's monster cross-breeding mechanic

by rawmeatcowboy
10 April 2018
GN Version 5.0

A portion of a Switchera interview with lead developer Jason Walsh...

S: What made you want to focus on the cross-breeding of monster collecting, and how did you make the mechanic that much more different than other games?

JW: I’ve always been a completionist. Pokémon, Dragon Quest Monsters, I want to complete the quest, then I want to explore dangerous areas and really complete my collection of rare and intimidating beasts.

Unfortunately, as I got older I got pretty good at succeeding. And you know, when I finally got them all I sort of felt sad. The journey was over! There were no more mysterious beasts to learn of and then capture.

So, I set out to find a game that would offer me a huge, HUGE number of monsters to collect. As a kid I always wondered why true crossbreeds didn’t exist in monster games, so the initial concept really grew from those wants. If I found a game that answered all those questions, I’d probably be logging my 2000th hour in it right now instead of standing here!

As I mentioned, breeding and fusion are really in-depth. Say you have two champion monsters that you’ve brought through the game with you. They’re very powerful and are both the result of a few generations of breeding and fusion. If you go online, or show your friends, they won’t know how you made it, where it came from, etc. They’ll want an egg, they’ll want to add it to their collection. I can definitely see very talented players becoming mini-celebrities in our community, everyone waiting to see what unique new species they create next.

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