We all did it! We’ve now sold 2 million copies of Shovel Knight: Treasure Trove. Whoah! We’re starting to think people might be enjoying this thing…. nuts! Just 18 months after its original debut, Shovel Knight surpassed one million copies sold total. Since then, the road to 2 million has been arduous but at the very end of February, an extensive 26 months later, we reached a colossal milestone! Thank you everyone for your unbelievable support! It is so inspiring that people still pick up, play, and fall in love with Shovel Knight for the first time every day.
A lot has happened in those 26 months! We released the Shovel Knight amiibo, our newest campaign Specter of Torment, launched on Switch, brought Battletoads to PC, made co-op playable on all platforms, created an art book, wrote 4 Shovel Knight books, published Gunvolt, Body-swapped Shovel Knight’s campaign, released Vita physical, localized the game to Japanese, Brazilian Portuguese, and Russian, and perhaps craziest of all… since the game was so big, we changed the name of the game to Shovel Knight: Treasure Trove, increased the price, and split the games into separate standalone releases.
To celebrate crossing the 2 million mark, Shovel Knight: Treasure Trove will be 20% off for a week— starting today! That includes Switch, Wii U, 3DS, PS4, PS3, Vita, Xbox One, Steam, GOG, and Humble Store. If you were considering giving Shovel Knight a try — now’s a great time! All versions of Shovel Knight: Treasure Trove will also be receiving the final campaign, Shovel Knight: King of Cards, as a free update once it’s ready!
They certainly do deserve these sales! Treasure Trove was one thing I bought day one as soon as I got my initial Switch. Wouldn't have it any other way!
I'm still mixed on this game. On one hand, I'm excited for King of Cards as it looks like tons of fun due to the card battle mechanic, but on the other, the very long stages bored me a lot when I beat this on PS4, Wii U and 3DS. So much so that the 3DS version is the only one I beat POS on (I liked controlling Plague Knight a bit more but again, long stages drag the experience out for me that I'd rather the whole game be a metroidvania or simply have every stage cut in half) and I haven't even touched the newest expansion. (if that fixes my stage complaints though I'll gladly go back and give it a look) It's not a bad game, just incredibly really overrated as it doesn't do anything special and something I can seem to only enjoy in long bursts instead of pick up and play sessions.
Oh, and it led to like five thousand copycat games that cheap out on using generic pixel art so there's that too I guess. (which is sad since Shovel Knight's art is really good as it's actually faithful to the hardware that inspires it, like with Retro City Rampage)
This game has very respectable Wii U sales. In fact sales on Nintendo hardware account for over 50% of the total sales. It was an enjoyable game though I never finished it, I stopped at the last level as I didn't want it to end. I must get back to it some day and all the DLC.
Now make a sequel. And this time, make it so that you should know what is left to collect in that level.
Wow. Nintendo gamers showing up big in that sales breakdown.
Anyway, congrats Yacht Club! You deserve every bit of the success you’ve seen.