Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

GDC 2018 session - Embracing Push Forward Combat in DOOM (video feature)

by rawmeatcowboy
22 May 2018
GN Version 5.0

In this 2018 GDC session, id Software's Kurt Loudy & Jake Campbell detail the philosophy behind the combat design of 2016's DOOM and its implementation, and discuss the possibility for its inclusion in multiple genres.