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Wolfenstein II: The New Colossus dev on the challenges of communicating with the player, potential for a third game

by rawmeatcowboy
29 May 2018
GN Version 5.0

Andreas Öjerfors is a senior game designer on Wolfenstein II: The New Colossus, and he sat down with Eurogamer to take a look back at the project. In the interview, Andreas reveals what he sees to be as the biggest challenge that faces a developer.

"Communicating with the player is probably the most difficult part of being a game designer; trying to make the player understand what the player must without feeling like they're being told to do things... You need to communicate silently through cues and that's really difficult."

There's plenty in Wolfenstein II that Andreas is happy about, but also lots of things he'd like to change. Does that mean those wrongs could be set right in a third installment?

"I can't tell you that! That's something we would save for E3 two years into the future if we were doing that. Not because it's necessary but because we would like to do something different. This is now our third Wolfenstein game [by which he probably means The New Order, expansion Old Blood, and The New Colossus]. If we would continue down that route [Wolfenstein 3] we would play with the format a bit, do something that would interest us."

[Link]