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Game Freak on Pokemon: Let's Go Pikachu/Eevee's music, more Poke Ball Plus secrets, required motion controls, state of 3DS support

A portion of a Game Informer interview with Game Freak's Junichi Masuda...

GI: Will we hear any chip-tune music recalling the original game?

JM: You’re going to see much less of it. It will be a more classical style of sound. Obviously, the fidelity of the music is going to be a lot higher than you may have seen in previous games. It will be a rich expression of the music, and you’re also going to see music from Pokémon Go appear.

GI: And what are the benefits of putting a Pokémon in the Poké Ball Plus? Is it like the Poké Walker from HeartGold and SoulSilver?

JM: That’s something we hope to announce later, but we don’t have anything to say regarding that right now.

GI: Why are motion controls required?

JM: The primary reason is really just to provide a new experience. There are a lot of people out there, I think, that really do want to throw a Poké Ball and role-play that. And as well as a lot of people out there who maybe haven’t played the main series of Pokémon, but would find that really appealing. By making that the only way to do it, I just wanted people to try this new experience.

GI: Is Game Freak done with the 3DS?

JM: Right now, we’re only working on Switch games with Let’s Go Pikachu and Eevee, Pokémon Quest, and as well as the title we’re hoping to release in 2019. They’re all Switch games.

GI: That’s not to say no more 3DS ever, right?

JM: All I can say is we’re hard at work on Switch games right now.

Comments

"By making that the only way to do it, I just wanted people to try this new experience."

AKA: "Because people realize Motion Controls are horrible and won't like them, we'll make them like them by forcing them on everyone, even players literally not capable of doing the controls because disabled people don't exist, apparently"

Absolutely insulting. They end up dumbing the game down to make it appeal to everyone yet they can't even bother making the motion controls optional like with ultra ride in USUM and thus people with bad hands won't really be able to play this much. At least Mario Odyssey lets you plug in a motionless pro controller and play, with barely any difference when it comes to what you can't do since the motion moves aren't really crucial to grab anything extra at all (and the few that are are mapped to button combos)

Well i can understand it to some agree, because pokemon move, so sometimes you need to diagonally throw. That said Handheld mode user gyro to aim at your pokemon and press a button to catch.

I hope you can play with a pro controller similar to the handheld config tbh.

You can disable motion controls for the Ultra Ride in USUM by talking to some random NPC. Yeah, not the most elegant solution, but at least it's an option.

I really don't understand why they don't just give players the option to choose what they prefer.

jumpmanfr
Wed Jun 13 18 05:54pm
Rating: 1

Button controls can also be a problem for disabled people.
Some people can only play with motion controls, because these controls often require only one hand instead of two.
And yet, you don’t complain when games offer button controls as the only option, which is, most of the time.

I know your point is mostly about giving options to the player. But I wanted to add my thoughts about disability. And also because a temporary disability has been affecting my hand right recently.

The reason they enforce motion controls is because there needs to be SOME form of challenge to catching a Pokemon in this game. If you can possibly miss by poorly motioning your throw, it gives you some chance of failure besides just random chance. Any smart player would take out the chance of human failure if they had the option, and then you're relying completely on random numbers to decide if the Pokemon is caught or not.

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