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Vicarious Visions goes over the finer points for Crash Bandicoot N. Sane Trilogy

by rawmeatcowboy
18 June 2018
GN Version 5.0

A portion of a Vooks interview with Vicarious Visions...

Vooks: For some Nintendo fans, this might be the first time they’ve played Crash Bandicoot or at least a Crash Bandicoot game in the last decade. What can they expect?

VV: If you haven’t played Crash since the PlayStation One days, obviously, it’s going to look beautiful. We’ve recreated the game from the ground up. The assets and the levels are super lush, especially if you’re playing Xbox One X and Native 4K with HDR. Outside of that, we’ve also made some modernizations to it, so all the games now have a unified save system, unified checkpoint system. All the levels have dynamic difficulty so if you do struggle with the difficulty of the platform a little bit, if you’re having trouble over and over, the game will help you a little bit. There’s a leaderboard system.

Another thing we’re announcing here at E3 is a brand new level to go alongside the multi-platform release, so that’s called Future Tense and that’s added to the third game, Crash Bandicoot Warped.

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