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Daemon X Machina producer details the game's unique visuals, and how sound effects tie into the overall soundtrack

by rawmeatcowboy
19 June 2018
GN Version 5.0

Daemon X Machina had to be one of the most visually-striking games at E3 2018. The unique approach to cel-shading mixed in with mech combat made for a combination that wowed many. Turns out those visuals were very important to producer Kenichiro Tsukuda, and there's more to them than looking pretty.

“Games these days have a lot of the same color palette, and I just personally wasn’t very happy with it. The colors that you see are chosen specifically for each of the orders and missions that you go on, based on how we want you to feel when you’re playing.”

The same attention to detail has been given to the game's soundtrack, which is inspired by what Tsukuda really enjoys. You'll hear a lot of rock and metal, and even the game's sound effects play into the music.

“Shooting a gun sounds like a drum and there’s a laser blade that actually uses the sound of a guitar. So when you’re playing with a group of Arsenals, I was hoping to create a game that kind of felt like you were like having a jam session.”

[Link]