Sure, with that said, that engine was designed so far for only 3 games, and all three of those games are on the same platforms, so Capcom clearly knew the specs of the games the engine is running on before they ported it to Switch. The one argument you can make is that because RE7 has a VR mode, that is a bit more suited for Switch, and that could be the case, but clearly Capcom has no plans to port that directly to the hardware if they are going to go with the useless cloud path instead, and also, if this is really going to be Capcom's future internal engine, it really should be variable in terms of how well it can run on platforms (and that includes how well games run on different platforms), and that should be the case both increasing power and decreasing power. Plus, no one buying REmake 2 on Switch cares if its compromised or not. I have a PS4 and a PC, if I want to play the game with better visuals, I'll get it on there. If you make a game for Switch, the reason is for portability, and most customers on Switch are buying for the same reason.