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Capcom breaks down the redesigns and challenges of reworking Mega Man for Mega Man 11

by rawmeatcowboy
22 June 2018
GN Version 5.0

- the designers came up with a prototype image based off of Mega Man’s previous design in Mega Man 8
- they found that the previous design was too flat and featureless
- they decided to make a new design with more details to the body

- the above proposal became the basis for the finalized Mega Man 11 design
- the team also worked hard on lighting Mega Man’s model
- the team also struggled with the idea of whether Mega Man should have an outline or not
- Mega Man 11 doesn’t use environmental lighting at all
- every character in the game has their own personal lighting effect
- the team wanted to show as much of Mega Man’s face as possible
- the rule of thumb was that the smaller the screen size, the more deformed Mega Man should be
- they went with a semi-deformed look that focused on the body parts they wanted to emphasize

[Link]