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Nintendo talks Hollow Knight sales, controls for disabled gamers, Switch Online features, and more

by rawmeatcowboy
28 June 2018
GN Version 5.0

Reggie Fils-Aime sat down with the Vice gang to talk about all sorts of things coming out of E3 2018. In the snippets below you'll get some major talking points, but make sure to hit up the full interview to see everything that was discussed.

On Hollow Knight sales

I can tell you that Hollow Knight on Switch is doing exceptionally well.

On creating controls/control options for disabled gamers

So I'll answers this in two parts.

One, the conversation around accessibility is significant and it's happening at the highest levels of the company from the development standpoint in terms of how do we make sure that every player who wants to engage with our product can. So it's it's a huge topic.

The other piece I'd say is, I was over at the Microsoft booth yesterday. And we had some hands on time with the Adaptive Controller. And this is an area where I believe it's in the best interest of the industry to have the conversation, and to think about the longer term solutions because this is not... I would argue this really isn't a platform specific issue. It's an industry issue of how do we make sure that our content and the ability to play our content is as inclusive as possible.

On Nintendo Switch Online offering new features/updates for already-released games

What I would say is that we've got a number of months until the service launches. We'll continue to provide detail as we go. Right now the message is that it's launching in September. Fundamentally there are three elements to the service: connected play, the cloud saves, and the legacy content. We're going to continue providing more details as we get.

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