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Donkey Kong Country: Tropical Freeze dev talks about the passion Retro had for the title, and some of the development challenges

by rawmeatcowboy
04 July 2018
GN Version 5.0

A portion of a NintendoNews interview with Eric Kozlowsky, Environment Artist Donkey Kong Country: Tropical Freeze...

NN: You’ve worked on a number of great titles, including Donkey Kong: Country Tropical Freeze for Wii U. That game got a lot of praise in Nintendo community. What do you remember about working on it the most?

EK: I think what I remember most is the creative freedom and overall passion all of the other artists had for the game. It was a constant deluge of amazing ideas. I have very fond memories of working on a lot of the Autumn Heights levels. I got to create quite a few of them!

NN: Were there particular challenges?

EK: Since DKCR came before Tropical Freeze I had to learn the art style of that game so I could apply it to my work. We also had to make sure that the game always ran at 60fps! There were no compromises there, so we had to adjust and make sure our art didn’t bog the system down.

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