Captain Toad: Treasure Tracker's amiibo scan animation is just a tad off on Switch

Looks like Nintendo forgot to swap the amiibo scan animation to the right-hand side of the game screen for their Switch port. The Wii U amiibo scanner was on the left-hand side of the GamePad, so that animation makes sense. On the Switch, its on the wrong side of the screen.

Categories: Media, Consoles, Portables


Top Rated Comment
Wed Jul 11 18 02:48pm
Rating: 7

Ya know, for all your negative comments, I hoped this one would be less lazy.

Lazy port is a lazy port.

Wed Jul 11 18 02:48pm
Rating: 7

Ya know, for all your negative comments, I hoped this one would be less lazy.

Wed Jul 11 18 02:57pm
(Updated 1 time)

It's not negative, it's an honest statement. Not to notice or fix this is down to laziness. And I wanted my original statement to be just as lazy but you know, 20 character minimum required to make a post. Smile The only thing new in the game are the 4 Super Mario Odyssey themed levels(advertising for SMO, as they did for SM3DW when it was on Wii U) which use existing assets and can be breezed through in 7 minutes. They wouldn't even change the Pixel Toad locations. Now that's lazy.

As someone who develops software, this wasn't lazy. It was just missed. Think about it. Lazy would be, "We caught this, but chose not to update it." We can clearly see that they went out of their way to update the graphics for the console, etc... to reflect it's now on Switch.

Are you suggesting that they should have remade the game completely from scratch?

But obviously ports just require drag and drop from the Wii U folder to the Switch folder.

Seriously though, I agree with you - the term “lazy port” or “lazy developer” is often coming from a place of uninformed ignorance. It’s as if people want ports to change everything of the game.....those aren’t ports....those are new games. There’s a place for both.

Semantics. Laziness, sloppiness, call it what you like. They wanted to do the bare minimum but still charge the same price as on Wii U. They didn't do their job properly and missed this.

You know full well they didn’t do the bare minimum.

They built 4 new stages. (yes they also removed others)
Removed objects that required you to blow into the Wii U gamepad microphone.
Upscaled to a full 1080p and improved assets and textures.
Added a co-op mode.

So if missing flipping an Amiibo animation 180 degrees is “lazy” or “sloppy” I’d love to know what constitutes a “good” port/remaster/rerelease in your opinion.

You're talking pony.

- 4 tiny stages using SMO assets, that are over in less than 7 minutes. Nintendo deceitfully use them in their promotion of the game like there's a load of new content.
- Removed blowing in the microphone. Amazing. Does the Switch have a microphone? No.
- The game benefits from slightly improved hardware, it's inherent. Meaning it can have things like better fps. That's not work.
- A co-op mode? You're joking right? It's about as useful as a chocolate teapot. Does anyone brag or talk about the "co-op mode" in Super Mario Galaxy? Certainly not.

The upcoming Dark Souls Remaster puts Nintendo to shame. That's proper work and effort. A game remade from head to toe. And they won't be shamefully asking for €60 either unlike Nintendo's full priced bare boned Wii U ports. You know the Wii U got last gen games(Wii games) and they were €20 but Nintendo think because Wii U was a failure and not experienced by most plus there's no backwards compatibility, it's ok to repackage them as Switch games and charge full price.

A game remade from head to toe

Now that’s pony. Twilight Princess HD was remade from head to toe then? Or will you argue semantics again?

Dark Souls is a full-on Remaster though. This is just a port with a few small alterations for the Switch. I'm not sure comparing the 2 is of much relevance. Besides, The Dark Souls remaster for the Switch has been delayed because of problems getting it to run adequately. So we don't even know how that's going to turn out.

Bare minimum? Four new levels. QA testing. Marketing.

Yes, they didn't have to reprogram the whole game. That would be dumb.

As for the $40 price tag, I think a game is worth what people are willing to pay. Yes, I think it would be nice to have a "double dip discount" for digital goods. I know I certainly would double dip more if it was an option. If you don't want it at $40, wait until it's on sale. Put it on your wish list. Buy it when you think it's worth it.

As far as not doing their "job" properly, you say that as if they were obligated to port this in the first place. They made a mistake. Develop software sometime and then come back to me about "not doing their job properly".

I have it on Wii U so I won't be buying this or other Wii U ports again. There's bigger problems and concerns though. Nintendo have put out more Wii U ports than original games on Switch. I think there's been patchy gaps in the releases and if you take out the Wii U ports you'd have to say what have they been at. They wrecked the Wii U, starved it of games towards the end. They should have a conveyorbelt of new games coming out regularly. This year isn't a patch on last year in terms of releases. The 2 biggest games coming out are right at the end of the year and they're enhanced ports.

I'm not sure what "Pokémon: Let's Go" is an enhanced port of... So we'll skip that one. If anything it's a remake. Remakes take as much effort as an original game.

Calling Smash Bros. Ultimate an enhanced port is like calling "Sonic the Hedgehog 2" an enhanced port. "Sonic the Hedgehog 2" used a lot of the same code and assets from "Sonic the Hedgehog". They didn't start fresh and program it from scratch. Likewise, Nintendo took "Smash Bros. Wii U" and put three years of effort into it to create a sequel. I'll even bet "Splatoon 2" used "Splatoon's" source code as well. This is just how you make software. It's not being sneaky, lazy, etc...

Here's a fun fact, "The Legend of Zelda: Skyward Sword" used some of the same code that could be found in "The Legend of Zelda: Ocarina of Time". "The Legend of Zelda: Breath of the Wild" was the first Zelda game since "The Legend of Zelda: Ocarina of Time" to start with a fresh code base. Can you really say that "The Legend of Zelda: Skyward Sword" is an enhanced port of "The Legend of Zelda: Ocarina of Time"?

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