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Pokemon: Let's Go Pikachu/Eevee dev team talks about the lack of wild battles, making controversial decisions, and keeping the franchise fresh

by rawmeatcowboy
21 July 2018
GN Version 5.0

The following details come from a Famitsu interview with Junichi Masuda...

- Pokémon Let's Go doesn't have wild battles to make it similar to Pokémon GO
- Masuda thinks that the classic catching mechanics may be too difficult for some players, so they simplified the process
- this was a controversial decision even at Game Freak
- Masuda says that since he's the director, it's "his responsibility".
- the fishing minigame has changed and now you wiggle the worm
- Masuda says they need to keep trying new things with the Pokemon franchise to keep it from growing stale
- they intend to continue experimenting with new gameplay styles
- some of these experiments may also generate controversial discussions
- the devs are open/listening to feedback, both positive and negative
- Let's Go's art style was chosen to be more fantasy like, not realistic
- this was so parents could more instantly recognize it as Pokémon, and therefore, a safe game for kids
- a Pokémon with the same CP number in both Let's Go and GO will be stronger in GO
- the person in charge of the music is Shota Kageyama
- they used classical instruments to relax players while listening and create a peaceful world
- Alola forms won't appear in the wild, however there may be a way to obtain them without Pokémon GO

[Link]