Dear Reader:
Pokemon: Let's Go Pikachu/Eevee dev team talks about the lack of wild battles, making controversial decisions, and keeping the franchise fresh
The following details come from a Famitsu interview with Junichi Masuda...
- Pokémon Let's Go doesn't have wild battles to make it similar to Pokémon GO
- Masuda thinks that the classic catching mechanics may be too difficult for some players, so they simplified the process
- this was a controversial decision even at Game Freak
- Masuda says that since he's the director, it's "his responsibility".
- the fishing minigame has changed and now you wiggle the worm
- Masuda says they need to keep trying new things with the Pokemon franchise to keep it from growing stale
- they intend to continue experimenting with new gameplay styles
- some of these experiments may also generate controversial discussions
- the devs are open/listening to feedback, both positive and negative
- Let's Go's art style was chosen to be more fantasy like, not realistic
- this was so parents could more instantly recognize it as Pokémon, and therefore, a safe game for kids
- a Pokémon with the same CP number in both Let's Go and GO will be stronger in GO
- the person in charge of the music is Shota Kageyama
- they used classical instruments to relax players while listening and create a peaceful world
- Alola forms won't appear in the wild, however there may be a way to obtain them without Pokémon GO