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MercurySteam says Nintendo cares about quality and player satisfaction above all else

by rawmeatcowboy
21 July 2018
GN Version 5.0

MercurySteam worked on Castlevania: Lords of Shadow - Mirror of Fate for the 3DS, and then partnered up with Nintendo to create Metroid: Samus Returns. What was it like for MercurySteam to have the chance to work directly with Nintendo on one of their franchises? Enric Álvarez of MercurySteam explained in a DualShockers interview.

“Especially with Nintendo, the biggest difference is all they care about is quality. All they care about is polish. All they care about is giving satisfaction to their players. The rest is secondary.

You can’t find this working for a western publisher because there’s always time constraints, there’s always a lot of pressure. There’s also pressure working in any environment, especially when we’re talking about massive amounts of money – they’re always somewhat very worried about that money, which is normal and fair. But I think that the biggest difference we’ve found is in our direction. It’s not saying there’s no pressure involved in both sides, but the pressure from a publisher from a Japanese publisher comes from that aspect – quality. And the pressure in our experience… the pressure coming from a western publisher comes from many other directions.”

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