Login

Bethesda once again pledges support for the Switch, will bring games over that are a good fit

Bethesda has come forward a few times now to talk about the Switch and their planned support for the system. Now Peter Hines, Bethesda’s Senior vice-president of PR and marketing, has shared a statement once again about their support for the platform.

If we had things that we thought would fit Switch and we thought there would be demand, we would, but we are also looking for things for the future that could be a good option. I think it’s an incredible console. I brought mine with me, so it’s something we obviously want to continue to support with whatever we’re doing as long as it fits well in Switch.

Categories: Interviews, Consoles

Comments

Top Rated Comment
Sun Jul 22 18 05:04pm
Rating: 3 (Updated 1 time)

The "fit" statement can mean multiple things.

1. Indeed power. The Switch is less powerful than the XBOX ONE and PS4. We knew this since Nintendo announced the Switch. Simple.
2. Multiplayer only focus. Do you think the Switch is a good "fit" for games as Paladins, Fortnite? I don't.
3. Audience. Yes, I think you'll hate this one the most. But the XBOX ONE and PS4 is mostly aimed at the Tweens. (12-24 years) where the Switch is either for younger gamers or for older (nostalgia).
4. Huge bags of cash from MS / Sony. Yep. See Capcom and there "Monster Hunter"-explanation.
5. Money & time to port the game. This one is very important, some developers are smaller and don't have enough people to create a game for PC, XBOX ONE, PS4 and Switch at the same time. PC, XBOX ONE and PS4 are all very similar in capabilities and architecture. The Switch is portable and thus different. (This is why some ports aren't as good as possible on the Switch). This is not the same as 1, even if the Switch was as powerful as the XBOX ONE and PS4, but in it's current form factor it would've been too difficult to port a game to the Switch and take full advantage of it.

All of these factors count, and some companies have a history with Nintendo consoles (and terrible third party sales). So they think twice before making the plunge. It sucks, I know.

"a good fit"
"as long as it fits well"
Those, to me, aren't good words. It just tells me the Switch, like past Nintendo consoles (mostly Wii and Wii U), will miss out on many of their best games.

The NES and Super NES didn't have this problem. Everyone just put whatever they wanted on them, marketed them, and they sold.

So, games like Mortal Kombat was a "good fit" back then on Nintendo consoles, but isn't now??? When's the last time Nintendo had a brand new Mortal Kombat on their home Console? Gamecube?

How about Street FIghter? Super Nintendo?

How about any western RPG or major first-person shooter that wasn't a late port of an old game?

And when did Nintendo ever say that the Switch is only good for specific games? I see that many indies are putting what they have on the Switch and they sell, not because they "fit", but because people with Switches want to play all types of games.

At the same time, Nintendo made it hard for the big publishers and developers with the Switch being a terrific handheld that doubles as an under-powered home console.

Unless I see Bethesda's main games appearing on the Switch (or big original games that rivals them), like Fallout 76, not just Fallout Shelter (mobile), and Elder Scrolls VI, not just Elder Scrolls Blades (mobile), I won't be jumping for joy for their "support".

Sun Jul 22 18 04:39pm
(Updated 2 times)

Street Fighter? Nintendo 3DS. Street Fighter 5 is PS4 exclusive (and PC) and is an awfully bad game.

First Person shooter? Doom (Switch), Wolfenstein 2 (Switch). Both in less than a year from their original releases. So not "'late". But surely you are talking about Call of Duty and Battlefield. I don't need those, I find them boring as hell and way too overhyped / commercialised.

Western RPG?
There aren't many, "western RPGs". these days. At least not if you are excluding Indies, which are plentiful on the Switch...

Fallout 76 is 100% online only. It wouldn't fit the Switch in most use cases. This is also why I dislike games as Fortnite on the Switch. Elder Scrolls VI won't be out until the PS5 and XBOX TWO. (or whatever MS will name it) Thinking it will ever run on the Switch is stupid. Maybe on the Switch 2.0, but on the current one? No.

And Mortal Kombat? Well.. I can't remember the last good Mortal Kombat.

The last two Mortal Kombat games were fantastic, just like Injustice 1 & 2.

I played all of them, and I really didn't get into them. Way too over the top, and not a lot of depth. That goes for both Injustice games and the last 2 Mortal Kombats.

-I said home consoles.
Super Street Fighter IV: 3D Edition on 3DS isn't a home console Street Fighter game, plus it wasn't a new game. It's was released in 2011 and was based on the 2010 home console version (a late port). Capcom was already working on Super Street Fighter IV: Arcade Edition, which was confirmed a year prior during the development of the 3DS version (announced at E3), and was released just a few months after the 3DS version released. The 3DS version being the older game meant that it's missing the upgrades, tweaks, new moves, and new characters that's in the Arcade Edition home console version, which, again, was release just a few months after the 3DS version.

Of course, the Wii U got nothing from them besides some virtual console games (which aren't new games). I think the last new Nintendo home console main Street Fighter game was Street Fighter Alpha 2 for Super NES in 1996, but that was also a late port (by a few months). So, the last game to be on par with other consoles was Super Street Fighter II for Super NES which was released simultaneously with the Sega Genesis version in 1994. What a shame.

Still, SSFIV: 3D Edition was not a new game and was outdated shortly after it launched. It was Capcom giving Nintendo the scraps while they moved forward with the other consoles, otherwise there would've been Street Fighter IV: Arcade Edition on 3DS, also.

-Street Fighter V isn't a bad game, but I dislike how it was handled. Yes, it's PlayStation and PC exclusion, bie I'm also talking about all Street FIghter games. It wouldn't surprise me is Street Fighter 6 is multiplatform again, but only on PlayStation, Xbox, and PC

Besides Street FIghter:
-Where's Tekken 7?
-Where do you think the next Dead or Alive game is going to end up (probably not on the Switch)?
-Where's Soulcalibur 6? The GameCube (capable hardware at the time) got SCII. SCIII was PS2-exclusive. Wii onward got the terrible Soulcalibur Legends and missed out on the rest. Nintendo, sadly, didn't even get an HD remake of II.

-Just because YOU don't like other first-person shooters out there doesn't mean everyone feel the same way.

-How can an online game not fit on the Switch when it can fit on everything else. There are a lot of home console and portable games that have its main mode being online, or at least that's where many people spend a great deal of their time playing on the Vita, the 3DS, the DS, the PSP, and the Switch weather or not the system uses Wifi, 4G, or physical cables, like Monster Hunter, Phantasy Star Online, Splatoon, and Doom... AND NOW you have Capcom "supporting" Switch with streaming games like Resident Evil 7, which is online only (terrible, but it's there).

You said you dislike games like Fortnite on the Switch, but there are lots of gamers who are happy that it's there, and that's a great thing. Not too long ago, people were asking for Overwatch on the Switch.

-There still a good number of what's called "Western-styled RPGs" not on Switch like Bard's Tale: Remastered and Resnarkled, Elex, The Technomancer, Gauntlet, the Divinity games, the main Fallout games, Torment: Tides of Numenera,. The Switch only has a few. Wasteland 3 is currently not planned for Switch.

Street Fighter 5 is BY FAR the WORST GAME EVER. I gave it a 0/10 review when I "tried to" play it on my PS4. I was forced to create an online account and could only play a local "tutorial". There was ABSOLUTELY NO way to play local vs CPU. When I tried to go online I had to wait around 30 minutes to find an extremely laggy match. I went back to the store the next day and returned the game.

Also you said console. I consider the 3DS a handheld console. Just like the Switch.

About Tekken 7, Dead or Alive and Soul calibure. Sure they could fit the Switch. But we do have Super Smash Bros, DragonBall FighterZ, SNK Heroines: Tag Team Frenzy, etc. etc. etc.

Also I was talking about online ONLY games. Meaning games that have NO offline gameplay. Monster Hunter, Splatoon and Doom all have offline modes. And they don't fit the Switch because the Switch is a handheld console. They also don't fit the 3DS or PSVita. (Actually nothing fits the Vita, since that is it's problem)

The only games of the "western RPGs" you name I actually know of is Fallout and Divinity. And then Divinity is mostly a PC game (with console ports). It's weird you forgot Diablo, though. But shall I count the games we DO have on the Switch? Because that list is a bit longer...

I'm sorry that you had a terrible time with Street Fighter 5. I never said that it was one of the best games, but that it's not a bad game. There are far worse games that function as this game does, but the gameplay is actually pretty good. If only it wasn't wrapped up in all of Capcom's bullcrap, it would have been better recieved by the general gaming audience and fighting game fans.

I mentioned home console, which is the machine you have on your tv. It's usually the big one with all of the power, and what many big publishers and developers have focused on for decades. The handhelds are, in my eyes, less important to those companies. Usually they're never the main focus when it comes to the big released, and rarely do they ever provide the same experiences that the home consoles offer. I'm not saying that handheld games can't be as entertaining, but when there's multi-platform releases, the lesser-powered handhelds are usually the ones that suffer a great deal in quality and content.

The Switch is in a place where it's just capable enough to get a downgraded version of today's big games, but still not powerful enough to be relevant in the eyes of most big companies working on their top games. This won't change until stops thinking their their own video game world, like Apple for computers and other electronic devices.

I mentioned Tekken, Dead or Alive, and Soul Calibur, because they're on other platforms, but aren't coming to the Switch.. and probably never will. Smash is exclusive to the Switch, but Dragon Ball FightersZ (a late port - Switch, PS4, XBOne, & PC) and SNK Heroines (Switch & PS4) are also on other consoles.

Online-only games are on the Switch and everything else, so I guess they all "fit". There shouldn't be any excuses as to why many of these games aren't on there except the developer/publisher doesn't care about the Switch.

I wasn't naming every Western-style RPG made, but I can imaging that there are tons more on Microsoft and/or Sony consoles than probably on all Nintendo consoles and hendhelds combined (I know that PC is where many of them have been exclusively for decades, but I'm talking about console support). Diablo is a good example of a game that can work on the Switch. If you list any more western rpgs, it'll mostly be indie games, because, like I've said from the start, indies make up almost all of the Switch's library of over 1200 games (besides ports of old games). Is that not a fact?

backup368
Sun Jul 22 18 07:10pm
Rating: 1 (Updated 1 time)

Mortal Kombat Armageddon was for Wii. You can't really say they skipped Wii-U because the same team that made it put Injustice 1 on there.

Mortal Kombat was a year old port of a PlayStation 2/Xbox game, like a good chunk of its library. There are no more new Mortal Kombat games on Nintendo home consoles.

Injustice isn't Mortal Kombat. It has similarities, but isn't a full Mortal Kombat game. At least it was there at the same time as the PlayStation and Xbox versions.
Injustice 2 isn't on any Nintendo console.

Ed Boon/NetherRealm Studios, the developers of Mortal Kombat and Injustice, have already said that they may not work directly on Nintendo Switch, and may need external developers to do ports (like what Panic Button's doing). What I want is that their next NEW Xbox One/PS4 game to also come to the Switch DAY 1 or very close to the same release day as the other consoles. Not a year later. Not 6 months later. Not even 3 months later.

yomerodes
Mon Jul 23 18 12:43am
(Updated 1 time)

Things are always like this...fit means porting ability.

Where in your SNES library with all the complete third party support was my port King of Fighters 94-95 or X Men vs Street Fighter? Oh yeah, they were never ported even though they released at the height of the Snes popularity with DKC and what not. Those arcade ports finished coming the moment the machine was uncapable to run them, with the viability of a port being either too expensive, and would finish up being such a bad job it was not worth it.

Best example, Street Fighter Alpha 2...the SNES struggled, really struggled to run it, it is one of the most impressive games for the system, and it is still vilified as one of the worst SF games on the system. Why SFA2 appeared on the SNES, but no Darkstalkers or SFA(1)...because it was a good fit.

So try to stop with the conspiracy and see things for what they are...it has always been about capabilities and popularity...SNES indeed had both...for a time, but with the years its capabilities started to be insufficient and third party companies needed to either start ignoring the system or they had to create original games instead of porting the vast superior offerings from elsewhere (Marvel War of The Gems instead of Marvel Super Heroes) And the Wii and the Switch both struggle from day one with power, so yeah, they need to specifically see what is fit and whats not. It's just not possible for every game to release on Switch.

If we had things that we thought would fit Switch and we thought there would be demand, we would

I welcome the support but statement like that annoy me. I bet they don’t look at Xbox One or PS4 to see if they’re a good “fit” before deciding if a game will come to those platforms.

It seems to me that “good fit” really is a statement about the systems power, or lack thereof. I wish publishers would just be more honest.

Sun Jul 22 18 05:04pm
Rating: 3 (Updated 1 time)

The "fit" statement can mean multiple things.

1. Indeed power. The Switch is less powerful than the XBOX ONE and PS4. We knew this since Nintendo announced the Switch. Simple.
2. Multiplayer only focus. Do you think the Switch is a good "fit" for games as Paladins, Fortnite? I don't.
3. Audience. Yes, I think you'll hate this one the most. But the XBOX ONE and PS4 is mostly aimed at the Tweens. (12-24 years) where the Switch is either for younger gamers or for older (nostalgia).
4. Huge bags of cash from MS / Sony. Yep. See Capcom and there "Monster Hunter"-explanation.
5. Money & time to port the game. This one is very important, some developers are smaller and don't have enough people to create a game for PC, XBOX ONE, PS4 and Switch at the same time. PC, XBOX ONE and PS4 are all very similar in capabilities and architecture. The Switch is portable and thus different. (This is why some ports aren't as good as possible on the Switch). This is not the same as 1, even if the Switch was as powerful as the XBOX ONE and PS4, but in it's current form factor it would've been too difficult to port a game to the Switch and take full advantage of it.

All of these factors count, and some companies have a history with Nintendo consoles (and terrible third party sales). So they think twice before making the plunge. It sucks, I know.

Get outta here with your reasoning and sound logic, this is the internet! Smile

Thanks for that btw. Good perspective.

If it's possible to do, just do it Bethesda. Bought both Wolf 2 and Doom and they are so at home on Switch. Goes without saying that neither versions are the "best" way of playing them, from a technical standpoint, but for me the best way of playing is having the flexibility of playing at home and away from the TV. It's a convenience I never thought possible before Switch. "Good enough" usually sounds pretty negative but in the Switch's case good enough is just fine. If it's perfectly playable, I have no issue waiting on a Switch release, as I did with Wolf 2.

So... New Vegas? If only.

I can understand that not every game "fits" the Switch - bei it technically or from a business perspective, even if for gamers, more is always better of course.

I just wish developer's would stop saying stuff like "incredible console, we love it, it's so great" and then offer a rather low level of support.

Doom and Wolf 2 might be fantastic games, but at the moment Bethesda sounds a bit like "This thing is so great! Here, have some mobile game ports!" Which is a little ... disappointing.

Want to join this discussion?

You should like, totally log in or sign up!