Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Dragon Ball FighterZ producer discusses the game's great success so far

by rawmeatcowboy
27 July 2018
GN Version 5.0

A portion of a Eurogamer interview with producer Tomoko Hiroki...

E: What would you say is the chief reason for the game's success so far? Obviously it's got the Dragon Ball licence so it appeals to Dragon Ball fans, but it seems to have broken out beyond that as well.

Hiroki: We believe the main reason for the success is the first announcement, and also the support we have post-launch. For the first announcement, if you remember, we made it at the Microsoft media briefing. At that point we were able to deliver to users quite a surprising animated expression, as well as a genuine fighting game mechanic. We believe the fusion of these two was quite impactful for the users.

Another thing is, thanks to the help of Arc System Works, even after the release of the game we've been able to constantly listen to the voices from fans, hear their feedback and implement that into the game. We believe these two points are the main pillars of our success.

[Link]