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Xenoblade Chronicles 2: Torna ~ The Golden Country - gameplay footage, soundtrack samples, and new battle details

by rawmeatcowboy
05 September 2018
GN Version 5.0



Along with the above gameplay footage and soundtrack samples, we have another round of info on the battle system in Xenoblade Chronicles 2: Torna ~ The Golden Country. Some things remain the same, but there are definitely some tweaks to the system as well.

Battle System

- you have a team made of a Driver and a Blade
- you can have up to two Blades engaged at the same time during a battle
- there are two roles; you have the character at the front, who does the attacking, or the character at the rear, who supports
- you can switch who is at the front, and who is at the rear.
- you can only have either the Driver alone or the two Blades in a given position
- you can switch positions in the middle of battle
- doing so allows you to recover some health, but also automatically activates Arts known as Switch Arts
- you can chain regular Arts in order to create Combos, which fill up the Party Gauge
- this allows you to launch devastating Chain Attacks

Arts

- special moves; each character has their own
- different types of Arts: attack, recovery, defense, etc.
- combine those in order to hit enemies with specific status (Break, Topple, Launch)
- this can also prevent them from attacking altogether for a few moments

Combos

- chain combos in order to deal lots of damage
- when you reach the end of the combo, you can launch a powerful attack with the whole team

Chain Attacks

- all characters attack in turn
- the longer you keep it going, the more damage you will deal to enemies

[Link]