Dear Reader:
Xenoblade Chronicles 2: Torna ~ The Golden Country - gameplay footage, soundtrack samples, and new battle details
Along with the above gameplay footage and soundtrack samples, we have another round of info on the battle system in Xenoblade Chronicles 2: Torna ~ The Golden Country. Some things remain the same, but there are definitely some tweaks to the system as well.
Battle System
- you have a team made of a Driver and a Blade
- you can have up to two Blades engaged at the same time during a battle
- there are two roles; you have the character at the front, who does the attacking, or the character at the rear, who supports
- you can switch who is at the front, and who is at the rear.
- you can only have either the Driver alone or the two Blades in a given position
- you can switch positions in the middle of battle
- doing so allows you to recover some health, but also automatically activates Arts known as Switch Arts
- you can chain regular Arts in order to create Combos, which fill up the Party Gauge
- this allows you to launch devastating Chain Attacks
Arts
- special moves; each character has their own
- different types of Arts: attack, recovery, defense, etc.
- combine those in order to hit enemies with specific status (Break, Topple, Launch)
- this can also prevent them from attacking altogether for a few moments
Combos
- chain combos in order to deal lots of damage
- when you reach the end of the combo, you can launch a powerful attack with the whole team
Chain Attacks
- all characters attack in turn
- the longer you keep it going, the more damage you will deal to enemies