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The Missing: J.J. Macfield and the Island of Memories - SWERY talks gameplay mechanics, attractive elements, and much more

by rawmeatcowboy
25 September 2018
GN Version 5.0

Check out more screens and art here

4Gamer managed to grab some time with developer SWERY, the man behind the upcoming The Missing: J.J. Macfield and the Island of Memories. Not only do we get some new screens and art, the interview brings us a bunch of new details on the game as well. Check out all the tidbits below.

- the game came about thanks to the friendship between SWERY and Kido Oka, Arc System Works’ CEO
- Oka promised SWERY in the past to publish one of his games
- Oka was very surprised with the concept SWERY came up with with the game
- SWERY is quite happy that his previous games are acclaimed for their stories
- now he’d like to make a game that also gets praise for its game design and gameplay
- the main heroine J.J has an immortal body and she progresses by solving puzzles that make use of her body
- SWERY wanted to make a side-scrolling action + puzzle-solving game with an immortal character
- he thinks it’s quite the novel idea, as these games usually work with a die-and-retry mentality
- SWERY was influenced by the original Prince of Persia, Another World, and The Magical Quest starring Mickey Mouse
- he realized side-scrolling games like these still have an audience nowadays
- the game’s brutal world and the dangerous obstacles J.J faces represent how far she is willing to go to save her friend Emily
- J.J and Emily became friends despite their different personalities, with J.J being a realistic girl while Emily is very naive
- there are 271 different donuts hidden in the game's stages
- finding these will unlock artwork galleries, music and development stories
- once you've cleared the game once, you will unlock “Cheats”, allowing you to speed up J.J or modify her immortal body
- you can change her clothes once you cleared the game
- the number of donuts obtained does not affect the story at all
- stamps and emoticons used in the game’s smartphone chats were designed by the various members of White Owls
- SWERY and everyone in the studio had a great time designing them and writing the chat conversations
- SWERY thinks the attractive aspects of the game are the cool & beautiful heroine, the game mechanics, story, and gore
- the gore might not be considered as attractive by many though
- SWERY says he personally thinks the game's ending is a happy one, though you will judge for yourself

[Link]