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Bloodstained: Ritual of the Night's Kickstarter - Development Update: Lighting Optimization, GOG Demo, and More

by rawmeatcowboy
28 September 2018
GN Version 5.0

Hi everyone, IGA here.

We would like to give a report of our current development progress.

Lately, the team has been working on the lighting of the environment and the lip-sync of the characters.

We’re aiming for a 2D-style look and feel in this game, and we have special techniques in place to achieve it, but they also create additional developmental challenges for us. However, after a number of adjustments, as well as finding the right lighting angle and contrast, we finally feel that we’ve found the aesthetic we were searching for.

Recently we’ve also found a new method for the fog that is less computationally expensive for the environment. My slogan - always pursue more beautifully, and more lightly.

As for the lip-syncing, we’ve made adjustments to the height of the mouths, which were too large before. Right now we've only adjusted Miriam and Dominique, but it's looking good so far! We will continue to work on the rest of the characters the same way.

Full update here