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Monolith Soft's Takahashi discusses the importance of well-made maps in RPGs

by rawmeatcowboy
13 October 2018
GN Version 5.0

Monolith Soft is looking to bring in some new employees, which is a bit of news we've already covered. What we didn't know is that Tetsuya Takahashi shared a special recruitment message to go along with these listings. In that message, Takahashi shares a special invite to programmers, map modelers, and level designers. In particular, Takahashi discusses the importance of well-made maps in RPGs. Check out a snippet of the recruitment message below.

I’d like to extend a particularly big invitation to applicants interested in becoming programmers, map modelers, and level designers. Naturally, programmers are the cornerstone of a game’s development – to that end, we want to strengthen the relationship between them and the game maps that are Monolith Soft’s strong suit. It’s my belief that this is all so that we can create worlds that are more enjoyable for the customer to experience.

The game’s maps are the vital point of an RPG – by no means is it something like the story.

Without well-made maps, the game won’t stand on its own; on the other hand, though, they allow everything else to fall into place with relative ease. Based on experience, I can make that kind of statement with certainty, and everybody else at Monolith Soft feels the same way. Even just being involved in that area of the game’s creation is both extremely important and rewarding.

You can make games. You can create worlds. You can become a cornerstone of Monolith Soft.

[Link, Link]
 
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