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Monolith Soft wants to see Xenoblade Chronicles X on Switch, but it would be difficult due to the money required, and the game's size

A lot of Switch owners have expressed interest in Monolith Soft bringing Xenoblade Chronicles X from Wii U over to Switch. In an interview with USGamer, director Tetsuya Takahashi states that he'd like to see that happen as well, but it would be pretty difficult to pull off.

"Well, the future at present is unclear. Personally speaking, I'd love to play the game on the Switch, but it would be really difficult to make it. Money. It's a massive game. Re-creating it would be really difficult."

Porting games might seem like a simple process for the fans looking in, but for the devs trying to make these things happen, a lot of time, effort, and cash is required.

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If only they were owned by a large video game company with the capital to fund it... Also if know anything from previous Wii U conversions it will most likely sell better than the original. Also the price of converting the game may be high but still cheaper than making a new game.

In before complaints about Nintendo skimping on cart sizes

If it's as difficult and resource intensive as he says, then i'd rather they focus on new games.

If only they were owned by a large video game company with the capital to fund it... Also if know anything from previous Wii U conversions it will most likely sell better than the original. Also the price of converting the game may be high but still cheaper than making a new game.

They are talking about a remake, not a port. A port would likely be outsourced. A remake would be a waste of the studio's time, it really isn't their best game, I'd rather see something like the original be remade, but even then, they are a small team and I'd much, much, much rather them focus on new projects. But again, he was not talking about a simple Wii U conversion, he was talking about a remake. Which would basically be making a new game.

The game was massive on the Wii U and would not fit at all on a 16GB cart. It could probably run better on Switch than it did on Wii U, stuff like load times could be improved and such, but the size man, it's just way too big. Maybe a couple years down the line, by which time the price of larger cartridges will have gone down, then it may happen... especially if Nintendo is willing to outsource the process of porting to a third party like Monster Games which did port the original Xenoblade to New 3DS.

Actually, the game was around 19GB on Wii U, and I'm sure that they would easily be able to optimize and compress certain aspects to get it down to under 16GB. Look at other ports.
Donkey Kong Country Tropical Freeze was 11.4GB on Wii U and 6.6GB on Switch, for example, making it around 40% smaller. I don't think they'd run into any problems with Xenoblade X when it comes to file size...

I think they mean the money involved with the games size, not the games file size.

jobowyer
Wed Oct 17 18 08:58pm
Rating: 1

The game leans heavily on the gamepad. I can’t imagine the hoops to jump through to make the UI readable and fit on one screen. It is a game that hands down is made for that console. I’d love to see a port but realistically speaking.. if you want to play this game you need to buy a Wii U.

2 words....Panic button

They only do third party games.

The only reason it would be difficult is because they'd have to try and reduce its file size. Nintendo have had no problem porting over all the other Wii U ports. Bayonetta/2 was the only other notable sizable port, they got around that by making the original game a download code. I hope this game doesn't get ported over, Wii U owners have suffered enough abuse. If it were to happen, it would have to be on a 32GB cartridge, which isn't really an option right now. They could just make it digital only. A half and half physical/digital option would be disgusting.

It can’t be abused if it’s dead :P

jd
Thu Oct 18 18 03:25am
Rating: 2 (Updated 1 time)

Dude, enough of the "Wii U owners are getting abused" crap... it's called life; everything is a gamble and sometimes you lose, get over it and move on.

Then how Xenoblade 2 happened if it had twice the amount of content that this game has?

jd
Thu Oct 18 18 03:03am
(Updated 1 time)

Maybe I'm wrong, but I think size is referencing the sheer amount of content that would need to be updated if a XCX remake were to occur... not file size... and for a game that was released just last generation and still readily playable as is (as oppose to a brand new game like Xeno 2), the price and the amount of work to fully remake it may be too much.

But that's what I don't get. Even if the game is massive, how does it matter? If they were able to do XC2, then they should be able to do XCX on Switch regardless.

I mean, Tropical Freeze did fine on Switch and with that game not having much demand on Wii U, it happened for the Switch so what's the big deal here?

Also, I'm confused. Where did they state it as a remake and not a port?

Fine. Just make a XCX2 then.

I'm totally down for that. If they can keep the general format and atmosphere of X while ironing out some issues, it could very well be my favourite game of all time.

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