Rogue Legacy heading to Switch in Europe on Nov. 6th, 2018

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.

Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.

That's OK, because no one is perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die all the gold you've collected can be used to upgrade you manor, giving your next child a step up in life and another chance at vanquishing evil.

But you shouldn't listen to me. You should check out the trailer. It explains the game better then I ever could.

If you really want to READ about this game though, then you should check out our bullet list below.

Here's what Rogue Legacy IS:

A procedurally generated adventure. Explore new castles with every life.
Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.
Tons of unique traits that makes each playthrough special. Ever wanted to be dyslexic? Now you can!
More than 8 classes to choose from (9)! Each class has unique abilities that change the way you play the game.
Over 60 different enemies to test your skills against. Hope you like palette-swaps!
Massive, expandable skill tree. Rack in the loot to upgrade your manor and give your successors a cutting edge.
Oh yeah, there's a Blacksmith and an Enchantress shop but we forgot to show them in the trailer...
Equip your heroes with powerful weaponry and armor. Or gain new abilities like flight, dash, and air jumping.
Tons of secrets and easter eggs to uncover... or are there? Yes there are.

Rogue Legacy will be hitting the Switch eShop in Europe on Nov. 6th, 2018. The title is set to cost €14.99/£10.99.

Categories: Consoles
Tags: eshop, switch
Games: Rogue Legacy


I hope it gets a physical copy.

I’ve never thought this game was very good. I love this genre, but this one has never done it for me.

Mostly agree. I found it very fun and challenging for awhile, and then later the cost of upgrades felt impossible to attain. Maybe that means it's harder than I thought, but the scaling seems unbalanced to me.

Oh, nice! Hearing about this in earlier podcast episodes, it sounded great! I'd love to try it!

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