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NBA 2K19 - Patch 5 now available (full patch notes)

by rawmeatcowboy
30 October 2018
GN Version 5.0

There's a new update available for NBA 2K19, and it includes a host of tweaks and new features. Check out the full patch notes below.

General

- In Play Now Online, the opponent’s uniform will now be displayed in the pre-game settings (to minimize uniform conflicts in games).
- If two users pick the same color uniform for a Play Now Online game, the last user to select their uniform will have their uniform automatically changed to one of another color during loading.

Gameplay

- Improved logic and visuals of “pulling the chair” in the post.

MyCAREER

- Fixed a case where certain stat combo performance incentives (e.g. 25 points and 12 rebounds) were not consistently rewarding the user with the correct amount of VC.
- (Switch) Players will no longer appear without uniforms when they play a game in which the Ring Ceremony took place.
Neighborhood
- Fixed an issue where headphones would be removed when entering Ante-Up or using the Subway.
- Users are now able to see other players’ headphones when viewing them in the Neighborhood.
- End-of-game improvements to the Dodgeball experience.
- Improved lighting quality inside the new Ante-Up daily spin room.
- The VC amount should now always properly appear above the court when in the Ante-Up courts.
- When playing a crew game, all users will properly appear in their crews uniform (i.e. will not appear as a mascot).
- Fixed a disconnect issue that users were reporting during the Court Conquerors events.
- (Switch) Fixed an issue where areas of the walls would lack collision in the new Ante-Up prize wheel room. Make sure to visit location daily to get in your free spins for prizes!

Pro-Am

- Users will no longer be required to finish out games against all AI players when the opposing team forfeits by leaving the game.

MyTEAM

- Added the ability for users to view what Moments cards are currently available in Heat Check and League Moments packs (press ‘Y’/Triangle button when viewing those packs in the Pack Market).
- Cards will now visually show their new, upgraded gem levels when a Duo boost bumps them up over a threshold.
- Addressed a pause glitch that allowed some users to pause a Triple Threat Online game indefinitely.
- Fixed an issue where the proper Heat Check attribute/overall rating boosts would not display upon visiting the Lineups menu.
- Head-to-Head game types (Play With Friends, Unlimited) should now use default free throw difficulty settings rather than the global settings of one of the users involved in the game.

MyGM/MyLEAGUE

- Improved server stability and performance in MyLEAGUE Online.
- Gameplay-related Rule Changes (voted on in the offseason League Meetings) should now properly take effect during head-to-head games in MyLEAGUE Online.
- Fixed a hang that some users would see down the line after previously importing a player’s appearance using Player DNA. If you previously encountered this issue, your save should now be retroactively corrected.

Many other small bug fixes and adjustments were also made, game-wide.
NOTE: All patch fixes will work in your existing game mode saves.

[Link]