A powerful layer of logic and interface that works with GameMaker Studio 2 to give you greater creative control of the audio in your games. If you are familiar with audio engines like FMod or Wwise, this is kind of like that, but built directly into your project codebase. It’s made out of Game Maker scripts, objects and rooms.
If you're interested in the audio engine for Wandersong, you can now tinker around with it yourself! The dev behind Wandersong has released the full audio engine for the game, which you can use in GameMaker Studio 2. Check out the full details here.