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Gear.Club Unlimited 2 to be 'far more realistic' than the first, devs concentrating exclusively on Switch to provide the 'most advanced experience possible'

by rawmeatcowboy
21 November 2018
GN Version 5.0

Gear.Club Unlimited came to Switch awhile ago, and while fans enjoyed the experience, the game's mobile roots were showing at every corner. Still, the reaction to that release was positive enough for the dev team to try a second outing. In an interview with Miketendo64, dev Yannick Berthier explains how they're stepping things up for the sequel.

We listened to what players had to say and aimed to create a far more realistic game. There is more subtlety, detail and individuality in the way the cars behave. Our car designers and engine programmers greatly improved our physics simulation in order to create sensations that would have been impossible in the first Gear.Club game.

To be honest, releasing the first Gear.Club Unlimited on the Switch was a leap into the unknown. We didn’t know if players would like our more motorsport-oriented approach to racing, on a console that is more used to playing cartoon/arcade-style games.

Their feedback was fantastic, however, which encouraged us to continue down this path. We therefore, decided to concentrate exclusively on this platform to get the most out of it and give Switch players the most advanced experience possible.

[Link]