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Mario Tennis Aces - Version 2.1.0 due out Nov. 30th, 2018 (full patch notes)

Mario Tennis Aces is getting a major update on Nov. 30th, 2018. The update brings the game up to Version 2.1.0, and includes a host of changes. Check out the full patch notes below.

Changes to Online Tournament

Ability will be classified by four ranks (A, B, C, D), which are based on a player’s rating. Players of similar ranks are now more likely to be matched together.
Changed all current five-round tournaments to three rounds. Made it easier to match players of similar ability by increasing number of players with similar progress in the tournament.
The condition for being seeded and getting to start from the second round has changed from a player needing to be a “tournament champion” to a player needing to have a “2,500 or higher rating.”
Randomly chosen courts in the first and second rounds of the online tournament will be selected from all courts with no hazards, except for the Night Court. The Night Court is reserved for the championship match.
From Ver. 2.1.0 it will be possible to play a “Hazards OFF” setting with no mast on the Savage Sea court.
Changed play time from “two-game, one-set match” to “first to win two games.” If each player wins one game, there will be a tiebreaker. This new play time is also the default setting for Free Play and Swing Mode.
Starting in December, player ranking will switch from points-based to ratings-based.
When a new month starts, the player’s initial rating will change based on their play results from the previous month. The following changes will occur when December begins.
2,000 or less rating → Starts at 2,000
2,000 - 2,500 rating → Current rating will be maintained
2,500 or more rating → 1/2 of amount over 2,500 will be added to 2,500 instead of 1/10th.
Note: Player rating will be reset to 2,000 if software was not played in previous month or if there is bad data. If software is not updated to Ver. 2.1.0, December changes will not be processed.

Doubles Class Added to Online Tournament

Doubles Class will be newly available in online tournament mode starting in December. Doubles Class will be a four-player doubles match with standard rules, including use of Energy.
Doubles teams can be formed with two people sharing a Switch, with a friend online, or by matching with a stranger online of similar ability.
Pair Rank will be determined by calculating the average rating of the two players’ respective ratings.
Doubles Class is compatible with the Nintendo Switch Online smart device app for voice chat. However, in the Doubles Class online tournament, voice chat is only possible between doubles partners and is not possible with the opponent, regardless of whether it’s in the menus or during the match.

New Games Added

The second Co-op Challenge, Yoshi’s Ring Shot, will begin. Co-op Challenge is a mode for online play which will only be held for a certain period of time.
Nintendo Switch Online membership is required to play Co-op Challenge.
Co-op Challenge: Yoshi’s Ring Shot will be available from the distribution of Ver. 2.1.0 on December 1st until 9:00 AM on January 10th, 2019. Yoshi’s Ring Shot is a Challenge played with button controls (standard rules) with a four-player team. The team is formed among online players or with friends. (If each player has a controller, up to four players can play on one Nintendo Switch system.) You can acquire Yoshis of different colors (blue, red, and yellow) by attaining objectives.
A Yoshi of a different color can only be obtained by the player who achieved the objective.
Boo Hunter, which is played with one Nintendo Switch system, has been added to Swing Mode. This game can be played in Co-op Mode or Competitive Mode. Up to four players (including a COM player) can play.

Changes to the Shot System

“Taunting” is no longer possible while a player’s character is moving.
Made it possible to change shots with the A, B or Y buttons if the L stick is tilted up or down while charging a lob or drop shot by pressing the X button.
Made it more likely for a ball to be returned to the back of the court when returning a serve with a drop shot.
Made it easier to see how much energy changed in the Energy Gauge.
Changed the vibration of the controller when pressing the button twice and charging a Powerful Shot in comparison to the vibration of the controller after pressing the button once.

Changes to Character Abilities

We changed the abilities of certain characters.

Additional Settings

Savage Sea: You can now play with no mast in the middle of the court by selecting “Hazards OFF.” When the Savage Sea court is randomly selected in the online tournament mode, there will be no mast.
Free Play: ”Tournament” was added to Play Time. The first to win two games is the winner, but a tiebreaker will take place if each wins one game, unlike “Extended Play.”

Other Changes

Co-op Challenge: When you Join a Friend, a ☆ will appear next to a Favorite.
Free Play: Fixed problem of Simple ball speed decreasing.
COM Tournament: The issue of the game sometimes stopping on the COM tournament menu when saving interrupted data with specific progress created on Ver. 1.2.0 or earlier has been fixed.
Other adjustments have been made to improve gameplay.

Categories: Consoles
Tags: eshop, mario, switch

Comments

Hopefully these changes will bring some more players online, the game seems to be dead when playing online after the online service.

Why not simple rules for doubles?

Were these characters and modes on the cart, just requiring an unlock? Otherwise, it seems like they are following the disreputable practice of finishing a game and selling it back to you (albeit for free in this case) piece by piece with downloadable updates. Do not like.

selling it back to you (albeit for free in this case)

Wut? How do you sell something that’s free?
It’s the same that was done for Splatoon, the data is not on the cart/original download. You need to download a new update for the game with each new content release.

Wut? How do you sell something that’s free?

I think you understand my point nonetheless. These add-ons were almost certainly complete when the game launched, but held back for timed releases. If the game was complete, that content should be on the cart. Instead, I get to pay for it later in storage costs. Not to mention, whenever the update servers shut down, maybe 10 years from now, the game will forever be locked to the initial roster. If this doesn’t bother you, then fine, but it bothers me.

No the characters were on disc. Data miners found out all the characters we are currently getting the day the game launched. Nintendo is spoon-feeding us content to keep the game "fresh" but based on online traffic it isnt working. Not just that but characters cant keep this game fresh alone. It needs actual compelling modes/content too. Ive gone bored of the game and while I love Pauline and Petey those two characters arent going to keep me around for long.

It was my understanding that while references to the characters were mined from the Demo, the actual character data was not on the cart but I could be wrong.

I think I’ve said it before, but I actually don’t mind the “spoon feeding”. Each month I go back and play the game for a few days and play online for a tournament or two. If all the content was there on day 1, I wouldn’t be still playing the game. But to each their own.

I'm stoked that it seems like once the Co-Op Challenges end online that they get added for offline play as modes/minigames!! The Boo one was a lot of fun, so I'm glad it's not lost forever!

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