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Atari details the new features of RollerCoaster Tycoon Adventures, and what their focus was with the game

by rawmeatcowboy
06 December 2018
GN Version 5.0

Will RollerCoaster Tycoon Adventures be the game to bring the franchise back into the good graces of fans? Only time will tell, but Atari is hoping so. In an interview with DualShockers, Atari Senior Producer Mark Perloff talked a bit about what makes this latest installment new and fresh, and also touched on what the focus was during development.

“Chris Sawyer created an extraordinary, indelible franchise with RollerCoaster Tycoon. Each game brings its own unique twists, and so with RollerCoaster Tycoon Adventures we’re offering some new and exciting features we think players will really love. One example is our brand-new Adventure Mode. We took the classic RollerCoaster Tycoon campaign mode and added a “Choose Your Own Adventure” twist.

As players build their parks, they’ll occasionally be prompted by a text pop-up with a tricky decision to make, which can have long-lasting ramifications on their park. Let’s say an inspector comes to your park, demanding a look at your rides. Do you let him in and risk a fine if things aren’t up to code, or send one of your mascots to distract him and hope he looks the other way? These decisions can negatively or positively affect the success of their park, and the branching paths of each decision ensure that each trip through Adventure Mode will be a totally new experience.

With RollerCoaster Tycoon Adventures we focused on creating an accessible and fun entry point into the series – a game that a young player, or someone new to the franchise, could jump into easily. We believe the game has a good balance between accessibility and depth, giving players of all ages and skill levels something they can sink their teeth into.”

[Link]